opengl es – Texture loading challenge with open gl es on android
I am programming an app with OpenGL ES on Android in Java. The app makes use of 9 textures throughout a render loop go. A depth, place, regular, albedo, noise,…
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I am programming an app with OpenGL ES on Android in Java. The app makes use of 9 textures throughout a render loop go. A depth, place, regular, albedo, noise,…
I’m experiencing some bizarre shadow artifacts. I think it to be some type of self shadowing/depth bias factor. My shader for the shadow map is kind of easy: shadow_map.vert #model…
I might wish to consult with this query as a result of I did not fully reply to my downside. I’ve carried out regular and parallax mapping however due to…
I am attempting to enhance the draw efficiency on my c++, OpenGL, SDL recreation. Again at school we largely discovered fast mode, in order that’s how my drawing was initially…
I am want to attract the crimson rect on the primary vertex of grey platform. To start with, I draw a grey platform with a perspective projection and set it…
I’ve seemed for an answer for a short time now nonetheless I am unsure if different individuals have encountered my identical downside. I’m attempting to attract a skybox in a…
I’ve been making an attempt to get lighting to work with my grass shader and I wished so as to add considerably a traditional map? it’s simply two normlas that…
I see that different reply going into technical particulars, however I do not know if that hits the spot for answering “What are even normals” – so this is a…
I began studying open gl and graphics programming for some time (im utilizing open tk as im engaged on c#) so i lastly got here throughout lighting the place you…
I am making a recreation in fashionable OpenGL, C++ however I am having issues with optimization. Each time I render the sprites the CPU utilization begins to extend. Code: void…