Posted inGame Development c# – calculate projectile velocity from transferring shooter [ad_1] I've a process which i've a transferring ship that may shoot in any course i need. i've… Posted by GameWarp December 1, 2023
Posted inIndie Game We want a recreation developer for our first Beat em up Sport [ad_1] Whats up Everybody! We briefly outlined the concept for the undertaking and supplied examples.We're a small startup… Posted by GameWarp November 30, 2023
Posted inGame Development second – Pixel platformer character collides with blocks above whereas there’s nonetheless a visual hole [ad_1] I used to be making an attempt to the arrange a tile map for a 2D pixel… Posted by GameWarp November 28, 2023
Posted inIndie Game We’d like a sport developer for our first Beat em up Recreation [ad_1] Howdy Everybody! We briefly outlined the concept for the challenge and offered examples.We're a small startup seeking… Posted by GameWarp November 28, 2023
Posted inGame Development c# – What could be one of the best ways to steadily enhance the pace of a 2D arcade sport with gravity physics in Unity? [ad_1] this may not be constant for various framerates - is that proper? Time.timeScale is impartial of framerate.… Posted by GameWarp November 28, 2023
Posted inIndie Game itch.io Recommends: a double-dose of journey! [ad_1] Set sail for journey with this week’s itch.io Suggestions! This time we’re heading underground and underwater with… Posted by GameWarp November 27, 2023
Posted inGame Development Friction as a result of gravity in an impulse based mostly physics engine [ad_1] Your pseudo code makes use of non customary notation (you appear to be utilizing project within the… Posted by GameWarp November 27, 2023
Posted inGame Development c++ – 3D Impulse primarily based collision decision not behaving accurately, what may very well be mistaken? [ad_1] I've applied a collision decision system primarily based on Ian Mellingtons system Cyclone and afterwards primarily based… Posted by GameWarp November 26, 2023
Posted inGame Development physics – Getting the scalar velocity from an X and Y velocity [ad_1] physics - Getting the scalar velocity from an X and Y velocity - Recreation Growth Stack Trade… Posted by GameWarp November 25, 2023
Posted inIndie Game Rainworld Developer VIDEOCULT introduced their new sport Airframe Extremely! – Indiecator [ad_1] Again in July, earlier this yr, Rainworld’s developer VIDEOCULT introduced their new upcoming sport, Airframe Extremely, which… Posted by GameWarp November 24, 2023