Posted inGame Development
unity – Ignore ZWrite for translucent pixels
[ad_1] Been just lately moving into HLSL and Shaders in Unity. I am attempting to create a shader…
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Ultrawide gaming screens are good for 2 issues: juggling the exploded mosaic of Chrome home windows that it takes to be a {hardware} editor on Black Friday, and making your video games look cooler. I’m too busy with the primary to do a lot of the second proper now, however you can get into ultrawide gaming for a relative pittance thanks to those Black Friday offers on the HP Omen 34c.