c++ – Seperating axis theorem is bugged
I’m trying to make cut up axis theorem for 2nd collision physics. It does works, however is inaccurate. It’s primarily based off of: https://www.gamedev.web/tutorials/programming/math-and-physics/a-verlet-based-approach-for-2nd-game-physics-r2714/ A video for reference: https://www.youtube.com/watch?v=edSN3_Xkkls Right…