Posted inGame Development
c++ – Easy methods to use handles for asset administration?
[ad_1] The best way I've realized to implement an asset supervisor is having unordered maps for every asset…
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Half-Life turns 25 years previous tomorrow, with new maps and updates to have a good time. Valve additionally reunited the sport’s authentic builders for an hour-long making-of documentary by which its authentic programmers and artists reminisce about creating the first-person basic at a time when a lot of them had by no means shipped a sport earlier than.
Chief among the many revelations inside is that every one of Half-Life’s textures had been created by a single individual, Karen Laur.