c++ – Easy methods to use handles for asset administration?
The best way I’ve realized to implement an asset supervisor is having unordered maps for every asset sort (textures, shaders, meshes, and so forth.), every with a string key and…
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The best way I’ve realized to implement an asset supervisor is having unordered maps for every asset sort (textures, shaders, meshes, and so forth.), every with a string key and…
Enlarge / The invitation may be good, however you possibly can be at liberty to say no. The vacations is usually a time of events, occasions, dinners, outings, get-togethers, impromptu…
It sounds just like the creator envisions the mechanic working one thing like this: Vector3 boostDirection = Vector3.Normalize(pad.boostVector); float boostFactor = Vector3.Dot(boostDirection, automotive.Velocity); boostFactor = Mathf.Max(boostFactor, 0); Vector3 velocityChange =…
Within the realm of recreation design, understanding interact gamers is vital to creating memorable experiences. On this article publish, we’re going to discover two distinct recreation design methods (GT): the…