Posted inGame Development opengl – I am unable to discover what I am doing mistaken when rendering a degree gentle that’s clipped by the ground [ad_1] I've a top down digicam on my sport, and I am rendering a degree gentle on my… Posted by GameWarp January 6, 2024
Posted inGame Development glsl – TBN matrix multiplication by regular map texture pattern offers incorrect outcomes [ad_1] Vertex shader: #model 450 structure(push_constant) uniform MVPConst{ mat4 m; mat4 n; } mvp; structure(binding = 0) uniform… Posted by GameWarp January 2, 2024
Posted inGame Development opengl – Is it the code within the vertex shader or the animation info that’s incorrect? [ad_1] I do not know what else to attempt! I am making an attempt to do skeleton animation… Posted by GameWarp December 28, 2023
Posted inGame Development opengl – Handbook calc of perspective projection and getting level on the display screen [ad_1] I am want to attract the crimson rect on the primary vertex of grey platform. To start… Posted by GameWarp November 28, 2023
Posted inGame Development opengl – No shadows from calculated regular map [ad_1] I've been making an attempt to get lighting to work with my grass shader and I wished… Posted by GameWarp November 25, 2023
Posted inGame Development opengl – How can vertex place might be transformed to fragment place? [ad_1] I began studying open gl and graphics programming for some time (im utilizing open tk as im… Posted by GameWarp November 14, 2023