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giraffeman210


I am excited to annouce a brand new undertaking I’m engaged on: The Legend of Athea.

The sport is a mixture between a breakout-style recreation and a method recreation. There’s additionally some arms on motion combined in to maintain the participant all the time engaged. The primary gameplay is that there’s a battle between your military and the enemy military. All through the battle a fireball is flying across the battlefield, hurting all the pieces in it is path. You need to use your magic protect to mirror it or it would destroy the defences you’ve got constructed up.

The complete recreation will embody:
-A number of battles to battle.
-New buildings and items to unlock.
-Distinctive big bosses for each stage.
-A narrative-based marketing campaign involving a number of fantasy lands.

Try the demo and let me know what you suppose:
https://pig-hippo-games.itch.io/the-legend-of-athea-demo

« Final Edit: At this time at 08:03:59 PM by giraffeman210 »
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giraffeman210


That is the concept. The fireball can be utilized for good or evil haha I feel it provides a pleasant motion factor and one thing else to impact the battlefield.


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BestFriendStudio

Stage 0
**

One man studio with ton of pixels

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I just like the twist and the concept you’ll want to defend the world on the backside.

I feel that your sprites will look higher (particularly greater ones) should you commit to 1 supply gentle level. It is best to maintain it on the high, particularly since you have already got shadows on the backside. This must be utilized to buildings as effectively.

Including some shadows below the characters (in the identical means as you’ve got achieved with bosses) will make them extra grounded visually.

Additionally, darkish textual content in your essential menu is just not very readable in opposition to darker grey, regardless that you’ve got these brighter outlines. It is value that you simply experiment additional with that.

Here is a quick edit with some strategies associated to the above gentle supply place remark (I did not need to change the designs simply, simply give strategies). I hope it is going to be useful.


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giraffeman210


Thanks for the suggestions! Additionally these boss redesigns look nice! Need to be part of the undertaking? haha


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giraffeman210


Final set of buildings! The sport is nearing completion!

Demolitionist:

These items strike the bottom with their hammers damaging all the pieces close by.


Mine:

All adjoining unit particular talents are activated 20% quicker (does not stack).


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giraffeman210


The sport is getting oh so near completion! I am actually simply engaged on a couple of aesthetic issues after which it is going to be able to go!

I did alter quite a lot of the unit/constructing powers so these posts above have been up to date to mirror the modifications.


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