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There is a vampire within the village!

(tiavitv)

SUMMARY

You’re a vampire who’s desperately escaping from his former clan. They need you useless. Within the final confrontation they virtually achieved it. They took away your vampire talents and left you badly injured. They’re in your heels. However operating away goes to finish.

You simply arrived at a small village, it will likely be sufficient. You might now not have the facility to dominate all of them by power, however you will have the crafty to show them in opposition to one another and convey them nearer to the darkness. Your darkness.

From the shadows, you’ll little by little analyze the idiosyncrasies of a very simulated city of villagers. Their routines, wants, loyalties, friendships, needs… All human weaknesses now work in your favor.

Sow discord, unmask secrets and techniques and sins, destroy loves and friendships, antagonize neighbors, win servants to your trigger, rework into abominable ghouls or just feed on these cussed sufficient to not obey you.

You want a small military and the city goes to offer it for you. You solely have a number of days to get it earlier than your clan catches up with you, or your cursed soul might be misplaced within the vastness of the void.

THE GAME

Tiavitv might be a sport that forces you to deliver out your most sociopathic aspect. You’ll have to dominate a city not directly by turning their residents in opposition to every others.

Their small society has sturdy bonds that make merely biting into the shadows too dangerous. First it’s important to make them mistrust one another. The extra distrustful they’re, the extra they are going to distance themselves from one another and subsequently, those that are alone might be simply attacked. However, the extra hostile you grow to be, the residents will shut themselves to their closest circles, comparable to household or associates, and can take violent measures to guard themselves.

The sport presents a small city that’s utterly simulated and procedurally created, in true The Sims type. However not like within the Maxis sport, you aren’t an omniscient being, however fairly you’re a weakened vampire who may be simply defeated if the neighbors uncover who you might be. In the event that they unmask you, they are going to scream “THERE IS A VAMPIRE IN THE VILLAGE!”.

Rigorously and from the shadows, you’ll put collectively intricate plans in order that infidelities, thefts, envy, reconquers and some other secrets and techniques might be found. The cities are small, however they cover large secrets and techniques. You’ll reap the benefits of them and assemble a small military to defend your self from the group of vampires which are chasing you.

[Still to be fully defined] The sport will embody two phases:

  • A primary one, the place you’re the solely vampire within the city and the place you could dominate the city in day and evening cycles. You’ll have to steadiness between feeding on the residents, killing them within the course of however regularly recovering your outdated powers (which unlocks new talents and methods to play) or between turning them into ghouls and thus having at your disposal semi-vampiric slaves who obey your orders and who acts in your identify throughout the lethal every day hours. On the finish of every day, a countdown will present what number of days are left till the remainder of the vampires arrive.
  • A second one, when the countdown of days reaches zero and your outdated vampire clan arrives to complete the pending work. On this part (significantly tougher than the earlier one), you’ll have to face a gaggle of vampires solely with the vampire servants and recovered abilities. Should you survive, the sport is accomplished and also you win.

TECHNICAL ASPECT

The sport is made in Rust and Bevy engine as their core. Other than that, any tech may be added whereas in growth. I take into consideration the chance so as to add generative AI to generate villagers sprites and avatars on every new sport. Additionally the inclusion of LLMs so as to add generative textual content and dialogues.

The sport relies on discrete turns however fastly executed, that implies that the sport may be paused at any time and advance flip by flip if wanted. However, in a single second it runs 10 turns, so the sport may be performed with out pausing it.

MOTIVATION

That is my first very sport. I’ve spend quite a lot of years enjoying round with quite a lot of engines attempting to begin making video games, however none of them actually fitted my workflow. Some months in the past, I began studying GPU programming and Rust, and after attempting Bevy I believe I lastly discovered what I’ve been on the lookout for so lengthy.

The concept of the sport, got here to me after 6 months refining the thought of what could be the best sport that I want to play at this second. As a result of I’ve no a lot time to spend on videogames and I am often drained after my job, I used to be on the lookout for a slow-paced sport that doesn’t push you on stress or reflexes continuously. That means that you can play at your individual tempo, and requires psychological potential fairly than reflexes. The ultimate path got here to me after enjoying Vampire Survivors whereas my girlfriend was enjoying The Sims. Add slightly little bit of rogue-like taste and Dwarf Fortress, et voila!

DEV PLAN

The sport is of their first iterations. I’ve spend one month and a half studying Bevy, constructing the turn-base core, and refactoring quite a bit with the intention to discover a code-structure framework that allowed me to iterate quick. I believe I’ve lastly discovered it, however there nonetheless some code to be refactored.

Proper now, I am specializing in constructing a primary Minimal Playable Sport (MPG) that permit you to lose or win and have the very core of the sport, biting and consuming villagers. When completed, I will playtest A LOT, continuously iterate on new additions with the intention to all the time have a sport that’s enjoyable to play. That is my mantra.

Here’s a preliminary draft with some concepts I need to implement and check, however extra might be added for certain (crossed phrases are already applied options):

  • A* pathfinding algorithm (would require optimization and possibly change to Quick Leap Forward algo)
  • Add primary wants  (require objects) to characters (hungry, thirsty, power, bladder, consolation)
  • Want-Primarily based AI logic (with reminiscence, search/ask if nothing discovered)
  • Add path reminiscence to keep away from A* calculator on a regular basis
  • Add superior wants (require/impacts different individuals) (social/enjoyable, hygiene, atmosphere). The shortage of hygiene causes its personal discomfort, in two components, one social (how I believe others see me) and the opposite bodily (being soiled is uncomfortable). For some individuals, the shortage of different individuals’s hygiene causes their very own discomfort (hygiene decreases).
  • Add socialization outcomes (emotions)
  • Add social bondings (household, associates, impartial, enemies) that impacts precedence on socialization
  • Add homes, sense of property in objects
  • Add well being as primary wants, add violence
  • Add primary high quality system to range object want positive factors
  • Add shock system and knowledge retrieval on socialization based mostly on shock
  • Add every day planification potential
  • Add drawback searcher/plan/solver potential
  • Add character tendencies (distinctive persona that impacts actions priorities) and worth scales (impacts priorities on wants for the second), maslow pyramid??
  • Add RPG system with new vampiric talents (it is a continuously iterated level)
  • Make sure that the ethical dilemma that vampires endure (killing people and abandoning humanity vs. resisting and never biting) is current as a theme within the sport. Possibly pause the sport and make every loss of life private like in Murderer Creed 1???

MARKETING PLAN

One factor I do know for certain is that I need to become profitable with this. Ideally, sufficient to stop from my job. That is why I am additionally placing effort on advertising and visibility even at this stage of the event. HELP WITH THIS IS HEAVILY APPRECIATED

My present plan is:

  • Keep a periodic dev journal in TIG (truly, this isn’t advertising nevertheless it provides some visibility to the sport)
  • Share these DevLogs within the Bevy discord channel #devlogs and assist the neighborhood there (if I am ready)
  • Periodic (one per week) twitter threads on my private account speaking about growth in a lighway method
  • Small TikTok movies in regards to the devlogs (I’ll get pleasure from making this 4sure)
  • [To be decided] Large youtube movies summarizing large leaps forwards within the growth and the playtests carried out

That is all for now. You probably have learn until right here, thanks and let me know your ideas.



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