This Home Is Not A Residence

This Home Is Not A Residence

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Sustrato

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It is a good day to die.

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Maintain going!

The preview appears to be like nice! I used to be a bit uninterested at first as a result of it felt like a tech demo, with filler textual content for the button that did not inform me something in regards to the narrative. One thing to think about for advertising and marketing. However the again wall retreating actually does exhibit your visible type fairly properly, and it makes the identify stick!

Whereas its difficult to let go of a significant identify (I am nonetheless bitter over No Truce with the Furies…), I do assume “This Home is Not a Residence” lets a possible participant know what they’re entering into significantly better than “Feducia”.

You bought this!


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Ramos


Actually recognize it. Though most of that is driving me loopy with all of the constraints I must put in place the place UE4 makes it arduous to do.

Nobody stated it will be simple however you aren’t alone Newsom.

I simply needed to say, congrats in your launch on Steam!

Thanks! Very good of you to say that, and I’m sorry I missed this publish, I acquired so excited with the discharge that I lowered my time invested in networking to a minimal.
Now I began a devblog for the sequel.

It has been a LONG time since I’ve up to date, posted, touched my expensive FEDUCIA. Quite a bit has occurred in my life, highs and lows, positive factors and losses. Hell, I moved throughout the US and work Mission Administration/Recreation Design for a small upcoming recreation studio.

After touching grass and excited about what i’ve accomplished, I introduced again Feducia, rewritten in a non-destructive kind and improved many techniques of the sport in Unreal Engine 5 (Overkill a lot?)

I will replace all the things sooner or later, however for now, a brief replace…and a brand new identify. Feducia is now “THIS HOUSE IS NOT A HOME”. The following step in my psychological well being journey.

Animated preview at https://twitter.com/sbnewsom/standing/1703187762231263274

Glad to listen to you’re again on Feducia, additionally contemplating the present market occasion I’m additionally glad you utilize Unreal and never unity Smiley

Maintain the updates coming and use the fervour to your challenge to recharge you with vitality

ย Gentleman


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s.b.Newsom


Maintain going!

The preview appears to be like nice! I used to be a bit uninterested at first as a result of it felt like a tech demo, with filler textual content for the button that did not inform me something in regards to the narrative. One thing to think about for advertising and marketing. However the again wall retreating actually does exhibit your visible type fairly properly, and it makes the identify stick!

Whereas its difficult to let go of a significant identify (I am nonetheless bitter over No Truce with the Furies…), I do assume “This Home is Not a Residence” lets a possible participant know what they’re entering into significantly better than “Feducia”.

You bought this!

Thanks Sustrato. Presently any recreation content material seen are short-term and do not symbolize the atmosphere.Solely useful demonstration. There can be a little bit of Diegetic UI work, however something seen is simply there to set off and reveal. However the kind of disassociation like that transferring wall is one thing I would like to have the ability to do extra of, much more in order I need to make the most of the dynamic nature of Unreal Engine to make seemingly 2nd visuals energetic.

However yeah, I really feel that Disco Elysium gripe. lol Nevertheless it did not final lengthy when the sport was very well accomplished. I believe they settled for one thing that’d be memorable for the plenty, not significant. Which is usually a really legitimate factor.

Keep in contact! Smiley


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s.b.Newsom


Thanks! Very good of you to say that, and I’m sorry I missed this publish, I acquired so excited with the discharge that I lowered my time invested in networking to a minimal.
Now I began a devblog for the sequel.

Oh, that is a temper. The juggling of promoting and getting shit accomplished is insane. Glad to listen to from you nonetheless. I will have to take a look at your new devlog. Hell, simply blissful you are managing a sequel! ๐Ÿ˜€

Glad to listen to you’re again on Feducia, additionally contemplating the present market occasion I’m additionally glad you utilize Unreal and never unity Smiley

Maintain the updates coming and use the fervour to your challenge to recharge you with vitality

ย Gentleman

Who would have thought utilizing such an engine for one thing akin to this, simply to show one thing to oneself, can be helpful. XD I imply, I had my very own gripes with Unity beforehand, however this and all of the ache I see throughout X Twitter. It is simply horrible.

Additionally studying Godot presently now that Unity is not a fallback choice at work. Obtained to be taught one thing viable we might use for tasks that are not “proving” something and lighter for much less intensive tasks. Actually proud of the engine and might see why numerous different indies are in a position to swap to it with reward and luxury. Nonetheless a bit to be taught, nevertheless it’s definitely worth the time.


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s.b.Newsom


b a b y s t e p s

Missed out on Screenshot Saturday, however higher late than by no means. The final week I have been targeted on integrating the meant options from the 2021-2022 growth.

This contains palette swapping, useful gameplay interface, grid motion system, per-char bitmap fonts and markup for customized animations and colours, heartrate/stress mechanics, a bunch of recent graphical belongings and some different minor background components.

With the addition of grid-based participant motion, I’ve to rethink how environmental components are laid out and conveyed to the participant. On the helpful aspect, this might permit me to develop on a number of different horror components and provides the world a extra interactive really feel. Gameplay will nonetheless supply mouse solely enter, however for these needing it, WASD continues to be an choice for motion.

This week I will be engaged on integrating the stock system and its visible counterpart. If there may be nonetheless time, I will proceed greyboxing the rooms of the home and the outside.

With that out of the way in which, I made a brief video of the place I’m at with the sport. Get pleasure from!

https://twitter.com/sbnewsom/standing/1706419655601004695
(and the gif preview in case you do not look after eX-Twitter.)

Nevermind, gif does not work. Laaaaaaaaame.


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s.b.Newsom


Management and Config

Generally you simply acquired to be impressed with your self to show you are not utterly nugatory. As I introduced up earlier than, because the 2021 model of Feducia the place Integer Scaling and Palette switching was all Duct Tape and Bubblegummed collectively, I had created a extra non-destructive system of that.

Now the Integer scaling system overrides not rewrites the engine so utilizing a customized construct of UE is not wanted. So this week, I got down to do extra.

The Integer Scaling system now depends on a customized Recreation Person Setting’s object, storing and retrieving issues like Base Decision (Any decision a recreation would want to scale up from). Why is that this particular? Nicely this method can now be used for any recreation that desires to make use of retro styled recreation resolutions. All of this can be change and retrieved by blueprints, so issues like UMG can take this under consideration when calculating scaling or digital cursors.

With that kind of instructional revelation throughout my journey to get sh*t accomplished, I took it to the following degree. I had now included that system with the Shade Palette system. The participant can select to make use of the “Authentic” colour palette (This simply means the sport will swap out palettes meant for any given scene within the recreation) or a collection of palettes.

That isnt all that acquired accomplished this week. I programmed and designed the sport’s intro(s) and essential menu(s) for the sport. Because it’s retro impressed, I needed to go all in on the aesthetic. Particularly since this kind of factor I can shove a ton of easter eggs and world constructing that it’s a must to go in and seek for, all through the sport.

Presently the primary menu music is short-term. It’s “copyrighted”. It is Welcome Residence by Coheed & Cambria by 8-bit Misfits. There’s an entire story behind me including this music for the hell of it. It was a Spotify generated playlist and after realizing the identify of the music and the way I exploit to hearken to Coheed again in highschool…I spotted the premise of the music and this recreation match so nicely collectively…now if solely I might get my boss to handle licensing the music for me. That’d be tremendous candy. No, I do not assume so. I might somewhat the sport stand on it is personal, with its personal musical rating and belongings. Cool thought although.

You possibly can test it out beneath within the video I shortly made to show i am not ineffective. lol

What else was accomplished? I began engaged on the glitch system. A kind of tile-based displacement of the display screen to imitated information corruption.

I posted a brief video of it on my X Twitter. If you have not accomplished so already…gib comply with? -w- I want it didnt really feel like screaming into the void on my prof social media accounts. haha
https://twitter.com/sbnewsom/standing/1706767419715596352

I even have begone engaged on the Save/Load system. You may need noticed a “Proceed” button on the primary menu. It really works okay. Three save slots, every with their very own thumbnail, date, location. Making an attempt to hit all of the perform growth first earlier than I’m going all in on the inventive move. Much less time I spend flip flopping between programming and artwork, the higher. Making an attempt to get all of that out of the way in which so I can get at the very least a demo out by subsequent month.

That’s all for this week. Let me know what you all assume!

ยซ Final Edit: September 29, 2023, 08:25:42 AM by s.b.Newsom ยป
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wristworkdev

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I can’t stress myself out by pondering I can get the sport up on steam with all of the visuals, information and hyperlinks with demo….by Subsequent Fest. It’d assist in case you all might say the identical factor….so I do not even strive. lol

The artwork type is extraordinarily cool! In your footwear I might personally take my time with issues and wait till the following one, solely as a result of it will be a disgrace if the timing is just too tight to do it full justice. The potential is obvious!


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s.b.Newsom


Street to Nov fifteenth

When you do not comply with me on Twitter or Itch.io, I made a prolonged announcement October thirty first. You possibly can test it out at https://sbnewsom.itch.io/notahome/devlog/231309/new-screenshots-name-change-devlog-poll-early-alpha-demo-date

Among the many article, I posted up new screenshots, introduced the identify change publicly and a launch date for the Early Alpha Demo to get everybody’s toes moist for the sport. (November fifteenth – Itch.io)

Initially, I needed to launch the demo unexpectedly on Itch.io on that day, however obstacles like despair, underestimating the work wanted to get accomplished for the demo and a wide range of obligations IRL, acquired in the way in which.

So now it is November tenth. About 5 days till I package deal the demo for launch. Nonetheless fairly a bit of labor left to do earlier than I can comfortably launch it.

On my docket, 5 audio tracks, 4 character fashions (three NPC meshes and one recreation of the monster from the unique Feducia Recreation Jam demo) and the ultimate touches to the writing and cinematics.

As a lot as this seems like a troublesome order…I’ve accomplished a few of my greatest work on tight schedules. Don’t be concerned although, I am setting my limits and never crunching it. Do not want the psychological fog of crunch to degrade the standard of the demo. If want be, I will make the required delay announcement come Nov fifteenth. No quite a lot of days delay at most.

Simply performed what I’ve to date and I really feel prefer it captures the distinctive really feel I would like for the sport. Alan Wake 2, which I’ve fallen completely in love with, gave me the boldness that my vibe-based design choices will work ultimately for the sport and the demo. (Critically, Alan Wake 2 is THAT F*CKING GOOD).

And for #FollowFriday, I posted up two new screenshots. Regularly populating environments wherever I can to offer the world that appear and feel of a hand drawn PC-98 journey recreation.

Hope everyone seems to be doing nicely and staying secure. Smiley


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