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One thing Random – a brand new studio based by the creators of Superhot VR – releases their new Recreation, Toy Trains on PS VR2 on January 16, 2024. What’s it, how did it come to be, and why can switching genres result in higher video games? Hop on board to seek out out the solutions to all these questions!
What’s Toy Trains? It’s a playful, track-building Recreation happening on a miniature railway dropped at life. “At its core, it’s a Recreation about making connections,” says Marcin Jóźwik, the venture’s lead. “On the gameplay aspect, we pair little homes with development websites as a way to construct assembly locations for inhabitants of that world – Railies. On the story aspect, it’s about the necessity to uphold connections with different folks, even when it proves exhausting. The theme radiates even outdoors the Recreation itself. Our purpose was to make one thing that may join numerous generations. A title that may be loved by youngsters, their grandparents, and everybody in between.”
Toy Trains shouldn’t be one thing you’ll in all probability count on from former Superhot VR builders. Certainly, these two video games couldn’t be any extra completely different! The primary one is concentrated on ‘the darkish aspect’ of video games. Primarily, how younger folks could be influenced and consumed by them. The second reveals that video games can be calming, stress-free and really assist coping with hardships. Superhot VR was a shooter for ‘core players’ whereas Toy Trains is directed to gamers of all ages. Whereas Superhot VR was primarily crimson and white, Toy Trains is colourful and cartoony. So, is there something that connects them?
“The design rules in each video games are principally the identical,” explains Cezary, the crew author/designer. “We’re all the time laser-focused on delivering gameplay that’s straightforward to grasp, fluent, devoid of any pointless fluff. If the participant shouldn’t be having enjoyable throughout the first 15 seconds of the Recreation – we failed at our job.” The opposite factor that connects these video games is that each of them make time cease – however in a really completely different sense.
From the primary observe placed on the desk you’ll be drawn to the gameplay and offered world. Most probably you’ll end up immersed to the purpose that you simply’ll take off your goggles in awe of what number of hours have already handed. The benefit of use, consolation and lack of distractions really pulls you into Toy Trains and refuses to let go. Atmospheric music, clattering of little trains, the sounds of nature make for a really soothing expertise. There is no such thing as a rush, no timers, no rating – solely you and the place you create on the board.
“We didn’t need the Recreation to pressure the participant to do something,” provides Marcin. “Each problem you face is open-ended and has numerous potential options. You all the time get to be artistic and strategic concerning the map’s remaining consequence as an alternative of merely fixing a puzzle.” To reinforce the creativity side, Toy Trains additionally leaves house for self-expression. The participant can freely beautify the board as soon as they’ve completed constructing the rails. Inserting farms or little stacks of hay can remodel the miniature fully – make it private and distinctive.
The creation and puzzle-solving features of the Recreation, together with its cozy, nostalgic presentation, make it an ideal Recreation to take pleasure in by households and pals in entrance of an enormous display screen. The timing and platform it involves usually are not unintended both. Chilly, winter afternoons can be excellent to take a seat in the lounge, move the PS VR2 headset alongside, focus on the challenges and admire tracks and decorations positioned by our family members. With that, the crew desires to show that VR can carry folks collectively as an alternative of isolating them.
The final remaining, unanswered query is – why did the crew resolve to make Toy Trains as an alternative of one other motion title like Superhot?
“It will be straightforward to make solely shooters for the remainder of our careers,” says Kuba, the corporate’s lead programmer. “However if you wish to make really distinctive issues you possibly can’t stand nonetheless. It is advisable problem your self, shake issues up. Creativity comes from discomfort. That’s why we’ve begun with Toy Trains, however who is aware of what we’ll observe up with!”
Toy Trains is about for a launch on January 16 on PS VR2.
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