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No matter future the Ultimate Fantasy collection has, one in all its longtime veterans assume it is time for brand new blood to guide the cost.

Within the final episode of the IAS Recreation Maker’s podcast, Ultimate Fantasy XIV producer Naoki Yoshida mentioned the collection must “look to the longer term.” The easiest way to do which may be bringing in non-alum employees.

A youthful technology of Ultimate Fantasy builders

“It could be good to look to the longer term and herald a youthful technology,” he advised Sony’s Shuhei Yoshida. To him, youthful builders and their “youthful sensibilities” would result in a brand new mainline installment “that go well with at the moment’s world.”

He is not the one Ultimate Fantasy alum with this thought. Final month, Ultimate Fantasy XV director Hajime Tabata talked about wanting his studio JP Video games to foster a brand new technology of builders.

It was his particular need for JP, since Sq. Enix wasn’t completely amenable to the concept earlier than his 2018 exit. He additionally needs to work with these from outdoors Japan.

Bringing on new expertise is an industrywide difficulty, significantly in these layoff-heavy instances. And whereas Ultimate Fantasy VII Rebirth is directed by the younger Naoki Hamaguchi, he is an exception to the rule.

Yoshida’s assertion additionally displays Japan’s present disaster. Youthful residents simply aren’t having youngsters, regardless of the pleas of prime minister Fumio Kishida, and as of final yr, the nation’s beginning charge is under inhabitants sustainability.

So far as what “the longer term” is for the collection, he admitted it could possibly be something. He advised a youthful developer jot down their instant concepts for “probably the most satisfying FF,” then work from there.

“‘[FFXVI] was real-time motion, my FF goes to have each real-time motion and turn-based battles,'” he advised. “Or, you would go to the opposite excessive and return it to it is totally turn-based, pixel artwork roots.”

Whichever route the following mainline Ultimate Fantasy takes, he believes it ought to all stem from a core component of the franchise: “[Final Fantasy] is about difficult what’s been executed earlier than.”



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