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The Unigine recreation engine simply launched Unigine 2.18. This launch is full of new options together with Direct3D 12 and Vulkan being default renderers, huge efficiency enhancements throughout the board, new animation and rendering instruments and rather more.

Spotlight options of the Unigine 2.18 launch embrace:

  • DirectX 12 and Vulkan as main graphic APIs
  • VR in-the-core: no plugins, unified API, wider vary of VR gadgets
  • Quite a few efficiency optimizations
  • Optimized RAM consumption
  • New occasion system as a substitute of callbacks
  • Asynchronous shader compilation
  • Improved morph goal help
  • (Experimental) animation system enhancements (new API, primary IK, retargeting, body masks)
  • Improved publicity and white stability correction
  • Native tonemapper
  • A number of visible enhancements: sharpen and blur for mipmaps, sooner subsurface scattering, improved translucence, rather more
  • OpenSSL help
  • Editor: batch rename, extra visualizers, higher world nodes hierarchy, up to date cleaner, a number of QoL enhancements
  • New Drone demo-project
  • Free studying course

Key Hyperlinks

Unigine Homepage

Launch 2.18 Abstract

Full Launch Notes

You possibly can study extra concerning the Unigine 2.18 launch within the video beneath.

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