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I am attempting to take away “Park” Space Controls from a Scene Actions array in Unreal Engine Blueprint. My present try does not work, and I might admire assist troubleshooting it.

Particulars:

  • I’ve a Recreation Scene Ref object with an array of Scene Actions.
  • Every Scene Motion has an array of Space Controls.
  • Every Space Management has an Space object with a Content material Kind property.
  • I wish to take away any Space Management the place the Content material Kind is “Park” from the Scene Actions array.

My present blueprint does the next:

  • Loops by Scene Actions.
  • Loops by every Motion’s Space Controls.
  • Checks if the Space Management’s Space has a Content material Kind of “Park”.
  • If it does, immediately removes the Space Management from the
    present array.

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