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I am attempting to take away “Park” Space Controls from a Scene Actions array in Unreal Engine Blueprint. My present try does not work, and I might admire assist troubleshooting it.
Particulars:
- I’ve a Recreation Scene Ref object with an array of Scene Actions.
- Every Scene Motion has an array of Space Controls.
- Every Space Management has an Space object with a Content material Kind property.
- I wish to take away any Space Management the place the Content material Kind is “Park” from the Scene Actions array.
My present blueprint does the next:
- Loops by Scene Actions.
- Loops by every Motion’s Space Controls.
- Checks if the Space Management’s Space has a Content material Kind of “Park”.
- If it does, immediately removes the Space Management from the
present array.
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