EA reveal Tales of Kenzera: Zau, a metroidvania about grief from the voice of Murderer’s Creed: Origins
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EA reveal Tales of Kenzera: Zau, a metroidvania about grief from the voice of Murderer’s Creed: Origins

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EA have introduced Tales of Kenzera: Zau, a side-scrolling metroidvania from Surgent Studios, the developer based by voice actor Abubakar Salim. It is being revealed below the EA Originals label, and is impressed by the myths of African Bantu cultures. It is also one thing of a memorial venture, formed by Salim’s personal experiences of grief, although you may not get that impression from the trailer, which is a blaze of magical battles and aerial stunts.



In Tales of Kenzera, you play a younger shaman who bargains with the God of Dying to save lots of his father from oblivion. You will name upon shamanic powers bestowed by the Solar and Moon to defeat stressed spirits, bypass a wide range of traps and deadfalls in frenetic platforming sequences, and plumb the secrets and techniques of a vivid, techno-fantastical backdrop. There’s additionally a levelling system of types, with factors to spend on abilities.


The Recreation is being made with the assistance of the Ridley Scott Artistic Group and movie star tabletop present Crucial Position. Its rating is the work of Nainita Desai, a TV and movie composer who additionally created music for Sam Barlow’s Immortality.


You would possibly recognise Salim because the voice of Bayek from Murderer’s Creed: Origins. Chatting with Gamespot in an interview revealed after tonight’s announcement, he mirrored on how the story of that Recreation formed his strategy to Tales of Kenzera.


“I feel grief is a type of common emotions that we’re all going to undergo not directly, form, or kind,” Salim mentioned. “And I feel for me, it’s humorous, proper? Once I was doing Murderer’s Creed, as you say, there was a type of grief there that basically type of got here throughout in a approach of anger and a approach of vengeance. And I feel, it’s a type of [stories] the place it’s one perspective, and it labored in that setting and it labored for that character.


“However I feel what I actually wished to do was be within the driving seat and inform a perspective of grief that was trustworthy to me, and that was trustworthy with reference to a way of the journey that I’ve gone via. And I really feel like, particularly simply how messy, and the way chaotic and loopy grief is; it is not one shade, it is a number of, and relying on the place you’re taking it from, that is additionally half and parcel of all of it.”

The main character of Tales of Kenzera: Zau chimney-kicking their way up a chasm of purple tendrils

Picture credit score: EA


Salim additionally described the metroidvania style as “the right encapsulation of what grief is”, as a result of it is about circling again to initially blocked paths armed with new perception. “You are thrown into an occasion or an area or a spot that you don’t have any concept easy methods to maneuver or work or work out and everybody’s expertise could be very distinctive to their very own,” he defined. “However what this area does have whenever you look into it a bit extra, and spend time with it, is a way of instruments you could then use to backtrack and go and work with what you are experiencing.”


Tales of Kenzera is out on twenty third April 2024. I am intrigued by Salim’s characterisation of the metroidvania, and will probably be preserving a watch out for extra.


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