Emery Hearts (Motion JRPG with VoxelArt Fashion)

Emery Hearts (Motion JRPG with VoxelArt Fashion)

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Hey everybody! Though I have been engaged on the sport for fairly just a few months, I’ve determined to open a devlog right here.

Let me introduce you to Emery Hearts, a mission with which I intend to crash spectacularly :D.

The thought is for the sport to be launched for PC/Mac/Linux (SteamOS), and it is going to be a recreation impressed by traditional motion JRPGs from the SNES period, comparable to Phantasm of Gaia, Zelda, Secret of Mana, Secret of Evermore, and so on. (sure, I am a bit nostalgic).

The sport may have a big narrative load, with a narrative set in a post-apocalyptic world ravaged by machines (sure, the theme isn’t very unique, however I am going to attempt to make the story distinctive). Particularly, it’s set in a village positioned in a fortress that has lived safely for lots of of years however has deserted all technological advances to concentrate on survival.

The fight system is straightforward however enjoyable, with varied forms of weapons (spears, axes, and swords), every with particular talents that can be utilized by upgrading weapons on the blacksmith (the weapon improve system continues to be pending).

Gamers may also study completely different spells that can assist in fight and progress by completely different areas.

There are consumable objects that assist in fight, in addition to equipable amulets that enhance sure stats. All these parts (weapons, consumables, amulets, and spells) have an agile system for shortly altering objects and enjoying with that configuration in fight with out interrupting the movement.

As RPG, there can be some bosses that can take a look at our expertise. At the moment, I solely have 2 bosses, however the concept is to have just a few extra in the long run, with some focusing extra on fight expertise and others on ingenuity.

One other premise is that not all the pieces is about fight, so there are puzzle areas and a few platforming sections to benefit from the leaping mechanic.

My concept is to share the progress of the event right here. Proper now, the primary milestone I’ve set for myself is to have a demo by early 2024, though there are issues I do not know the way I am going to sort out, as I am dealing with all the pieces by myself, and it’d get difficult. However hope dies final, so I am going for it.

Extra Data
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Any questions, issues, or recommendations are welcome, and I will be right here to reply. Because of everybody!



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