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I’ve bought some glorious suggestions on this discussion board for the demo model, and I used to be in a position to enhance the sport extra earlier than the primary public alpha launch this summer time. Close to the discharge, I bought some fortunate breaks with two youtube movies from recognized Youtubers, which helped rather a lot with the preliminary visibility.
The sport was very nicely acquired, however other than the movies and two articles on Rock Paper Shotgun, I’ve struggled to get any extra consideration. All my Reddit, twitter, and roguebasin postings did not make an excessive amount of of an influence, however with persistence, I see gradual development.
After v0.2, I used to be in a position to launch v0.3, which primarily launched destructible terrain and dynamic climate system. The final important patch of the 12 months launched the primary three content material editors for modding. Proper now, I am engaged on animation and skill editors, as the following main patch will wrap up deliberate modding assist.
I’ve spent 2000 hours this 12 months, greater than any earlier ones, due to workflow adjustments associated to launch, vital bugfixes, and deadlines for important patches I assigned myself to maintain the motivation going. General, since I’ve began nearly three years in the past, I am at 4800 hours to today. After such a very long time, I lastly gathered all of the suggestions I’ve acquired and made a plan for somewhat over 2 years to complete the sport and launch v1.0. We’ll see the way it goes.
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