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The Commodore Amiga scene at all times surprises me, if it is not wonderful demos working on inventory A500’s, it is video games akin to Castlevania, Abbey(s) of the Useless and even Wonderboy working at excessive body charges that may put most Commodore classics to disgrace. However in the present day’s information is one thing particular certainly for this technique of greatness, as remz has simply wow’d the Amiga neighborhood with a formidable animation show of Massive HAM bobs by way of his Hamulet take a look at. For these of you who do not know what HAM is “Maintain-And-Modify, normally abbreviated as HAM, is a show mode of the Commodore Amiga pc. It makes use of a extremely uncommon approach to precise the colour of pixels, permitting many extra colours to seem on display screen than would in any other case be attainable”.

Here is what Remz has introduced by way of the EAB boards which is linked under. “Good day coders, Whereas nonetheless engaged on Hamulet, I used to be experimenting with the opportunity of drawing HAM bobs and questioning if this has been tried earlier than: I captured a brief video snippet at 50 fps to point out a form of proof-of-concept, working on Amiga 500 OCS (1MB chip) right here. One in every of primary concern of HAM bobs is the massive quantity of chip reminiscence they require, but in addition the best way to handle fringing”. 

“You may see in my video that the fringing is barely noticeable. Nonetheless, my ‘bobs’ aren’t transferring: they’re stationary. On this state, their utilization in a recreation can be largely for animated stationary objects, or different modern concepts. Additionally, I’ve set one of many HAM index colours to point out a copper gradient which scrolls at a decrease velocity to create a parallax impact. I have no idea if this has been tried on a HAM display screen earlier than. I wished to strive utilizing the blitter to attract a form of ‘parallax layer’ utilizing a masks however the runtime price gave the impression to be excessive in comparison with the potential gameplay profit”.

For additional info and developments here is the Hyperlink :1) Supply

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