Customise Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorised as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyse the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customised advertisements based on the pages you visited previously and to analyse the effectiveness of the ad campaigns.

No cookies to display.

[ad_1]

It has been a busy previous month of including some new options and iterating on some current ones, however I am again with extra!

In the present day I need to dive into gadgets and gear. They work primarily how you’ll anticipate — gadgets are consumables that particular person models can use and gear is connected to a unit, giving them numerous bonuses, like stat buffs or standing resistances.

Objects can be utilized throughout a unit’s flip as their principal motion — so as an alternative of attacking or therapeutic an ally utilizing a capability, they’ll use an merchandise. I needed to make the gadgets various due to this, so they vary from regular therapeutic gadgets to constant-damage weapons or short-term stat buff gadgets. The constant-damage merchandise may be particularly helpful for weaker models, like a mage targeted on help reasonably than injury.

Gear is pretty easy at present — any unit can equip any kind of kit. You get 1 helm, 1 armor, 1 pair of trainers, and 1-2 equipment per unit. You’ll be able to flip a wimpy mage right into a tanky mage or extra of a glass cannon, relying on which gear you set on the unit. The stat adjustments will not be too drastic in order that I preserve some steadiness, however it provides much more selection to the character builds.

All gadgets and gear are saved in a convoy, which is shared by all models. Solely the principle character and people adjoining to her can entry the convoy throughout a degree, so you may’t abuse gadgets all through a degree. Apart from the principle character, that’s, since if she falls in battle, often that can imply you lose the extent.

I am engaged on creating much more gadgets and gear that you can discover — or buy on the market — and hopefully discover thrilling whenever you get one thing uncommon!

>> Kickstarter! <<

In different information, I am nonetheless onerous at work on placing the Kickstarter collectively and gaining followers. If you happen to’re , please give it a observe! If you happen to’re all for any points of the sport, let me know and I am going to joyful to reply any questions.

[ad_2]

Leave a Reply

Your email address will not be published. Required fields are marked *