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In the present day I need to dive into gadgets and gear. They work primarily how you’ll anticipate — gadgets are consumables that particular person models can use and gear is connected to a unit, giving them numerous bonuses, like stat buffs or standing resistances.
Objects can be utilized throughout a unit’s flip as their principal motion — so as an alternative of attacking or therapeutic an ally utilizing a capability, they’ll use an merchandise. I needed to make the gadgets various due to this, so they vary from regular therapeutic gadgets to constant-damage weapons or short-term stat buff gadgets. The constant-damage merchandise may be particularly helpful for weaker models, like a mage targeted on help reasonably than injury.
Gear is pretty easy at present — any unit can equip any kind of kit. You get 1 helm, 1 armor, 1 pair of trainers, and 1-2 equipment per unit. You’ll be able to flip a wimpy mage right into a tanky mage or extra of a glass cannon, relying on which gear you set on the unit. The stat adjustments will not be too drastic in order that I preserve some steadiness, however it provides much more selection to the character builds.
All gadgets and gear are saved in a convoy, which is shared by all models. Solely the principle character and people adjoining to her can entry the convoy throughout a degree, so you may’t abuse gadgets all through a degree. Apart from the principle character, that’s, since if she falls in battle, often that can imply you lose the extent.
I am engaged on creating much more gadgets and gear that you can discover — or buy on the market — and hopefully discover thrilling whenever you get one thing uncommon!
In different information, I am nonetheless onerous at work on placing the Kickstarter collectively and gaining followers. If you happen to’re , please give it a observe! If you happen to’re all for any points of the sport, let me know and I am going to joyful to reply any questions.
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