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Phantom Digicam is an superior add-on for the Godot 4.x recreation engine that makes an attempt to convey Unity’s Cinemachine type digicam capabilities to the 2D and 3D cameras in Godot. The latest launch of the digicam does nonetheless require the latest launch of Godot, with Godot 4.2x+ being required from model 0.7 and past.
Phantom Digicam is described as:
Phantom Digicam
is a Godot 4 addon designed to simplify widespreadDigicam
(Camera2D
/Camera3D
) behaviors and supply an complete out-of-box digicam expertise for varied mission sizes and complexities. The addon is closely impressed by a Unity package deal known as Cinemachine.It permits for easy behaviours corresponding to following or taking a look at particular nodes with an optionally available smoothing parameter to extra advance logic like re-framing itself to maintain a number of nodes in view and dynamically animate between totally different factors in house.
In contrast to many add-ons on the market for Godot and different recreation engines, Phantom Digicam is sort of properly documented and really strong in performance. In the event you want digicam controls in your recreation (what video games don’t?) you actually ought to try Phantom Digicam.
Key Hyperlinks
Phantom Digicam Dwelling Web page
Phantom Digicam Godot Asset Library Web page
You’ll be able to study extra about Phantom Digicam for Godot and see it in motion within the video beneath.
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