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This spring, Everspace 2 is transferring up from Unreal Engine 4 to Unreal Engine 5.

On its Steam weblog, Rockfish Video games defined this makes it simpler to launch updates and expansions. The engine shift is only a method of “future proofing” the sport, which it desires to help for “a very long time.”

Not many video games shift engines post-launch. However Unreal Engine 5 is step by step changing into the de facto engine as many studios akin to Telltale and CDPR are adopting it for present and future tasks.

Rockfish famous an engine improve ” breaks every kind of issues,” notably for a systems-heavy sport like Everspace 2. Its weblog highlights a few of its rising pains which have stemmed from UE5.

Future proofing and bug-squashing in Unreal Engine 5

These bugs vary from sounds being swapped round (or outright lacking) to quest markers being moved or flickering lights. None look like game-breaking, however have an effect on Everspace 2 regardless.

“There are various, many methods threaded all through that create our sport,” stated Rockfish. “[They] make for an unbelievable variety of issues that may go flawed when migrating to a significant engine improve.”

“By taking this time, we’re aiming to make sure our subsequent main replace is as easy as doable. […] Although we have now numerous work to do, we’re loving all the brand new instruments and options now at our fingertips.”

Rockfish’s full weblog and glimpses of Everspace 2’s transfer to Unreal Engine 5 may be learn right here.



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