Posted inGame Development unity – Transfer agent to circle border inside angle vary, primarily based on present place [ad_1] I've some code that units my brokers vacation spot to a random level on a circles border,… Posted by GameWarp January 20, 2024
Posted inGame Development physics – Change sprite angle on sloping floor [ad_1] I've an issue right here with GameMaker built-in physics surroundings.My participant is designed to be on a… Posted by GameWarp December 9, 2023
Posted inGame Development linear algebra – What’s the relation between the magnitude of the cross product and dot product of two vectors? [ad_1] This query was initially titled: What's the relation between the scalar product and dot product of two… Posted by GameWarp December 9, 2023
Posted inGame Development c++ – How do I make a correct rebound in a field with an angle totally different than 0 [ad_1] I am utilizing Box2D and rebounding a field every time it hits the underside or prime of… Posted by GameWarp December 7, 2023
Posted inGame Development vector – Understanding use of dot product in pace increase pad [ad_1] It sounds just like the creator envisions the mechanic working one thing like this: Vector3 boostDirection =… Posted by GameWarp December 7, 2023
Posted inGame Development c++ – How do I make a correct rebounce in a field with an angle totally different than 0 [ad_1] I am utilizing box2d and rebouncing a field every time it hits the underside or high of… Posted by GameWarp December 7, 2023
Posted inGame Development c++ – Box2D handbook clamping detection for various angles of a field [ad_1] I've a field object , which I created with box2d, I set it is angular velocity and… Posted by GameWarp December 6, 2023
Posted inGame Development opengl – No shadows from calculated regular map [ad_1] I've been making an attempt to get lighting to work with my grass shader and I wished… Posted by GameWarp November 25, 2023
Posted inGame Development opengl – What’s a “regular” in recreation improvement [ad_1] I see that different reply going into technical particulars, however I do not know if that hits… Posted by GameWarp November 24, 2023