Posted inGame Development rendering – Unity excessive res mesh brighter than low res mesh regardless of utilizing the identical materials [ad_1] I am at present making an LOD system for terrain. I've a high-res mesh: And a low-res… Posted by GameWarp July 29, 2024
Posted inGame Development rendering – Learn how to use Subviewports to render a texture for Sprite3D? [ad_1] Godot 4.2 Background: In my recreation prototype, I've a following participant entity: Paperdoll2D has a script that… Posted by GameWarp April 15, 2024
Posted inGame Development opengl – Stochastic transparency for rendering clear clouds [ad_1] I am experimenting with stochastic transparency in openGL to keep away from sorting my scene which consists… Posted by GameWarp March 20, 2024
Posted inGame Development geometry – Strategy to rendering a planet texture [ad_1] I am making an area sport utilizing Godot 4, and I have to seize the "hugeness" of… Posted by GameWarp February 24, 2024
Posted inGame Development rendering – What’s the course of to rework physics positions in pixel artwork (ex. Rain World)? [ad_1] Trying round modding assets and communities... The creatures are product of a number of sprites, every one… Posted by GameWarp February 17, 2024
Posted inGame Development rendering – Tips on how to re-design the graphics logic behind my sport to preform higher? [ad_1] Not too long ago, I've been engaged on a small "pet-project" of mine in C utilizing the… Posted by GameWarp February 2, 2024
Posted inGame Development c++ – Software program rendering – compose View matrix [ad_1] There may be operate compose View Matrix, it is software program rendering mission. Used mounted level math.… Posted by GameWarp January 29, 2024
Posted inGame Development shaders – How do I render zones like Cities Skylines district device? [ad_1] shaders - How do I render zones like Cities Skylines district device? - Recreation Growth Stack Alternate… Posted by GameWarp January 7, 2024
Posted inGame Development opengl – I am unable to discover what I am doing mistaken when rendering a degree gentle that’s clipped by the ground [ad_1] I've a top down digicam on my sport, and I am rendering a degree gentle on my… Posted by GameWarp January 6, 2024
Posted inGame Development c++ – Mounted Timestep Interpolation not easy [ad_1] I am making an attempt to implement mounted timestep with interpolation in my recreation engine, nevertheless the… Posted by GameWarp December 31, 2023