Tag: Sprite

c# – Fade-in sprite in TextMeshPro

public IEnumerator FadeTextmeshproIn(float t, TextMeshProUGUI textual content) { textual content.coloration = new Shade(textual content.coloration.r, textual content.coloration.g, textual content.coloration.b, 0); TMP_SpriteAsset spriteAsset = textual content.spriteAsset; spriteAsset.materials.coloration = new Shade(spriteAsset.materials.coloration.r, spriteAsset.materials.coloration.g, spriteAsset.materials.coloration.b,…