The Mobius Machine – A Sci-fi Metroidvania

The Mobius Machine – A Sci-fi Metroidvania

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Hey Everybody!

We wished to observe up our announcement trailer submit, from a few weeks in the past, with a extra in depth clarification of a number of the concepts behind the sport.

For individuals who do not know The Mobius Machine is a brand new metroidvania that shall be out there on March 1st 2024. Test it out on Steam or PS5 (Xbox Sequence, GOG, Humble Bundle pages coming quickly).

We began our studio again in 2015, and made metropolis builders Daybreak of Man and Planetbase, however this time round we felt like a unique problem, and since we at all times been large metroidvania followers ourselves we determined to make our personal.

Madruga Works is a small crew, with solely 3 everlasting individuals (plus 5 contractors ATM), however we now have all been making video games for a really very long time, again within the day for big companies, nowadays in our small indie studio.

The Mobius Machine is a traditional metroidvania in some ways, however with a number of twists:

Seamless World.
There shall be no loading screens of any type when you boot the sport, the sport performs in some kind of 2.5D open world the place you possibly can go wherever, there are numerous sectors with completely different themes, however you simply “stroll” into new areas with none form of bodily separation.

Shoot wherever.
All weapons might be aimed, they are going to fireplace in a straight line for those who do not, however more often than not you actually will wish to purpose at stuff in order for you good outcomes.You may purpose/shoot whereas standing, crouching, transferring forwards/backwards, on ladders, swimming, diving and so forth…On the Gamepad you employ the correct keep on with purpose and the triggers to fireplace your principal/various weapon, for those who use mouse + keyboard the default is WASD to maneuver and left/proper click on to purpose/shoot.

Artwork Type.
We try to create a definite artwork model, our artwork director is an enormous fan of movies like “Alien” or “The Factor” and speculative biology normally and we try to create one thing with that vibe.

3D Visuals.
There aren’t too many metroidvanias with 3D graphics on the market, and since we’re method higher at making 3D graphics than 2D stuff, we have determined to attempt to make this one of many robust factors of the sport.We’re utilizing the most recent Unity Excessive Definition Pipeline, which lets you create some actually cool wanting visuals, with very good lighting and all types of visible results.

Other than that we’ll additionally embody extra traditional parts, like quite a lot of gear that provides new skills that improve your mobility and unlock completely different areas, and craftable/upgradeable weapons and stats.The sport is now totally playable from begin to end, however we’re engaged on ending the visuals/audio and tweaking the gameplay to make it the very best expertise attainable!

We’ll share extra data in regards to the undertaking quickly, so keep tuned!

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