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I am attempting to make an object’s motion routinely sync to the music in Unity. I desire a solution to get the “key factors” (when there’s a loud beat) and make the thing sprint at these moments.
Principally, I simply need the thing to really feel like it’s synced with the music.
So how would I have the ability to get these factors? A easy code or a proof of a perform I may use can be appreciated.
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