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I’m attempting to open a challenge from an organization, the issue is, no one has this drawback besides me, so one can replicate it.

When i open the challenge i get the next points:

enter image description here

There appears to be a file that it can’t be parsed, which makes not one of the parts to be loaded, an a visible studio answer to not be created. I shouldn’t have any sln’s, so i can’t make or edit any scripts.

I’ve each Visible Studio Editor and Visible Studio Code Editor. Everytime i attempted to reinstall any of those, the JSON parse error would pop up once more.

When i am going to Exterior Instruments in Preferences, Microsoft Visible Studio exhibits as (Inner) as an alternative of it is precise model.enter image description here

My concept is that this JSON file error, that i can’t observe what file is from, doesn’t let me generate any csproj or sln, which doesn’t let me begin the challenge. Regenerate challenge information can be not an choice both.

That is the complete error, however i can’t make something out of it.

ArgumentException: JSON parse error: The doc is empty.
UnityEditor.EditorJsonUtility.FromJsonOverwrite (System.String json, System.Object objectToOverwrite) (at :0)
UnityEditor.Scripting.ScriptCompilation.UnityBeeDriver.RecreateDagDirectoryIfNeeded (NiceIO.NPath dagDirectory) (at :0)
UnityEditor.Scripting.ScriptCompilation.UnityBeeDriver.BuildRequestFor (Bee.BeeDriver.RunnableProgram buildProgram, System.String dagName, System.String dagDirectory, System.Boolean useScriptUpdater, System.String projectDirectory, UnityEditor.Scripting.ScriptCompilation.ILPostProcessingProgram ilpp, UnityEditor.Scripting.ScriptCompilation.UnityBeeDriver+CacheMode cacheMode, Bee.BeeDriver.StdOutMode stdoutMode, Bee.BeeDriver.RunnableProgram beeBackendProgram) (at :0)
UnityEditor.Scripting.ScriptCompilation.UnityBeeDriver.BuildRequestFor (Bee.BeeDriver.RunnableProgram buildProgram, UnityEditor.Scripting.ScriptCompilation.EditorCompilation editorCompilation, System.String dagName, UnityEditor.Scripting.ScriptCompilation.UnityBeeDriver+CacheMode cacheMode, System.String dagDirectory, System.Boolean useScriptUpdater) (at :0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings) (at :0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions editorScriptCompilationOptions, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform, System.Int32 subtarget, System.String[] extraScriptingDefines) (at :0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions choices, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform, System.Int32 subtarget, System.String[] extraScriptingDefines, System.Boolean allowBlocking) (at :0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions choices, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform, System.Int32 subtarget, System.String[] extraScriptingDefines, System.Boolean allowBlocking) (at :0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget, Int32, String[], Boolean)

Beginning different initiatives appear to work, however this one particularly simply does not. I attempted reinstalling the unity model (2022.3.5), reinstalling visible studio, the visible studio instruments for unity on each ends, and nothing works.

Does anybody know what this may very well be? thanks upfront!

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