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I’m engaged on a voxel recreation just like Minecraft. The purpose can be to deal with extra entities but in addition provide a extra immersive expertise by the truth that the participant doesn’t want to fret about loading chunks.
What’s a approach to deal with unloaded entities? I plan to maintain chunks close to the participant “awake” and performing a full simulation. Nonetheless, I can’t do that for distant chunks, it could require an excessive amount of computing energy.
I used to be excited about discretizing among the entity habits, however this seems to develop into very difficult as soon as there are too many doable interactions. Think about a furnace processing ores, which in flip go right into a chest, and a golem strikes objects from that chest into another container.
The simulation might most likely be simplified the extra distant from the participant it’s, however clearly I need to keep away from something that might result in merchandise duplication.
Are there any elegant options to this drawback?
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