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The Evening is Gray Walkthrough – Desk of Contents
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5 (Coming quickly!)
- Chapter 6 (Coming quickly!)
Take a look at our walkthrough of The Evening is Gray to learn how to unravel the toy lock puzzle within the park and full the venting process.
Welcome to the Into Indie Video games walkthrough for The Evening is Gray.
For extra data on The Evening is Gray past this walkthrough, take a look at the official web site right here.
Chapter 4
Half 2
The park ranger desires rest room paper, which is saved within the picket cupboard on the base of the ranger tower.
Earlier than shifting on, work together with the bathroom to the left of the picket bench. There’s an emblem on the within of the door right here, which goes to be helpful.

Then, look at the picket bench itself, which is able to get you a second mysterious ring. (Observe that this may solely occur in the event you used the crayon on the park ranger’s journal earlier).
Depart the bathrooms space now and return to the hub. Then, return to the tower space and work together with the picket cupboard.

The picket cupboard has a toy lock. To open the lock itself, you’ll should enter the suitable “code” of symbols. The clues to this puzzle could be discovered on the pink web page within the park ranger’s journal, atop the tower.

As for the place to seek out the symbols – you’ll discover the primary image within the Park Entrance/Exit space, the second image within the Rock Path space, and the third image within the Bathrooms space, on the within of the bathroom door we simply opened.
To see the symbols, it is advisable to flip the lights off for these areas, because the symbols are painted in glow-in-the-dark ink.

The fourth image must be on prime of the tower, however Hannah refuses to permit turning the lights off there. Fortunately, the journal suggests what the ultimate image is perhaps.

If you’re prepared, enter the symbols on the lock on this order: Crab -> Anchor -> Pirate Flag -> Coronary heart.
This opens the lock, however you will have yet another puzzle to unravel earlier than the lock is defeated.
Start by inserting the rings out of your stock into place: the massive ring to the suitable and the small ring to the left.

Right here, it is advisable to add and subtract traces to create the image within the center.
Test the screenshot under for resolve this puzzle. Press the button within the center to complete unlocking and open the cupboard.

There’s, nonetheless, nothing of use within the cupboard. Exit the display and Graham will resolve to speak to the park ranger regardless.
Now return to the bathrooms via the hub and go to the left to the place you met the park ranger in the bathroom.
Right here, you’ll be met with a shock, and also you’ll additionally discover a ring of keys. Graham will robotically choose up the keys.

If you regain management of Graham, go proper and to the hub, then to the tower, after which up the steps to the highest of the tower.
Subsequent, exit the tower once more and return to the hub. Then, go proper from the hub to the rock path and proceed to the suitable.

When you’re again within the mine, undergo the tunnel, after which undergo the door to the Management Room, which is true subsequent to the locked door resulting in the elevator.

Within the management room, Graham will robotically work together with the monitor. As you may see on the monitor, Hannah is knocked out on the opposite aspect of the elevator and a wolf is approaching her.
You’ll have to make use of the elevator brake system (the lever to the far proper) to maneuver the elevator when the wolf is on it. Earlier than the brake system could be unlocked, nonetheless, it is advisable to flip off the fuel alarm.
Work together with the Vent Schematics to the suitable of the monitor and examine the diagram you see there.

You must replicate Part A on the primary Vent Management System pc, then Part B on the second Vent Management System pc, and eventually, Part A+B mixed on the third Vent Management System pc.
Use the primary of those computer systems now to start.

Right here, have a look at every of the arrows on the grid. Every arrow has a state (crammed or empty) and a quantity that exhibits the place that arrow will place a degree. X1 refers back to the subsequent sq., for instance, whereas X2 refers to 2 squares away.
To toggle every sq. of the grid, use the corresponding button on the suitable. You might want to place the crammed or empty factors in order that you’ll recreate Part A of the diagram that you simply noticed earlier than.
Right here’s the answer under. If you’re prepared, hit the Enter button on the pc.

Transfer on to the second pc as soon as Graham finishes trying on the monitor.
Right here’s the answer for Part B. As earlier than, hit Enter on the pc when prepared.

Lastly, do Part A+B on the third pc as proven under, and hit Enter on the pc if you’re accomplished.

With the venting accomplished, pull the lever to the far proper of the room.
Exit the room after this and undergo the door to the elevator. Go to the far proper to reunite with Hannah.

If you regain management of Graham, use the important thing ring in your stock with the Data Sales space Door to the left of the principle gate.

Then, choose up the important thing mendacity on the ground of the information sales space. Use this key on the principle gate. Then, when speaking to Hannah, give her the white material that you simply held on to for therefore lengthy.
Full the dialog to complete this chapter of the sport and transfer on to Chapter 5.
Head on to the subsequent a part of our walkthrough for The Evening is Gray right here! (Coming quickly!)
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