I’ve completed the final spherical of visible upgrades for now, and launched the third model of the trailer (see opening publish).
These embody:-
Changed many of the 3d monster fashions. Even have assault/summon-minion animation as applicable as an alternative of simply run/stroll.
Improved (once more) many tower assault/aura visuals. Now each aura & assault ought to be apparent and distinct.
New Victory/Defeat abstract display screen (as an alternative of compacting end-of-run stats into Principal Menu)
Beautified home windows for quest, class choose, world buff, codex – principally by filling any massive empty areas with good photographs.
Stocktake:
The gameplay for early and mid-game has been function full since earlier than public playtesting in early September.
Options embody:-
Tower Defence fundamentals (towers & upgrades, monsters, spells, sources)
Exploration mechanics for procedurally generated map + monster pathing
Sources and interactive encounters to be discovered whereas exploring – outcomes principally have an effect on sources, buffs and monsters.
Boss monsters (widespread distinctive capacity is to assault towers) and participant win situation through attacking their forts.
Quests – principally this recreation’s achievement and status system controlling all of the early/mid/late recreation function unlocks.
Courses – unlocked by quests. Every has its personal mixture of towers and spells.
Information Panels – Tutorial, Codex, Bestiary, a number of Stats panels.
Method Forward:
Group Engagement & Advertising – Precedence continues to be making an attempt to get crucial suggestions on the sport.
Enhance consumer expertise – keyboard shortcuts, cloud save, make sound and choices accessible in important menu (not simply in-game)
Late-game options – Enchantments, bigger maps, extra Quest Units, lessons, monsters (new talents)
Steam Cloud, Achievements, Buying and selling Playing cards.
Something cheap I discover to enhance the early/mid recreation will instantly skip straight to high precedence over the above.
I am concentrating on a mid Feb 2024 launch, however my precedence is to launch a superb/widespread recreation, so far as is practicable.