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We’re weren’t completely satisfied that Last Fantasy 16 wanted story-based DLC, however now that we have performed by way of Echoes of the Fallen — the primary of two promised expansions — we’re truly glad it is taking place. If nothing else, this extra slice of journey is a welcome reminder of how flashy and downright enjoyable 16’s fight will be.

Clocking in at solely three to 4 hours, Echoes of the Fallen is not the form of RPG enlargement that’ll be remembered for generations to return. Basically, it boils all the way down to being a linear trek by way of a model new dungeon, though it does slot fairly neatly into the primary sport’s present story. Certainly, it takes place simply earlier than the conclusion of Clive’s story, and sheds some extra gentle on the misplaced civilisation of the Fallen.

Initially setting off to uncover the origins of unusual crystals which have all of the sudden discovered themselves within the fingers of the populace, Clive and his buddies observe up on a lead that takes them to a large Fallen tower, generally known as the Sagespire. As you may in all probability guess, our heroes are tasked with climbing to the very prime of this architectural marvel, going through off towards all method of monsters on the way in which.

The DLC’s positively a bit gentle on story — exterior of, as talked about, some recent context surrounding the Fallen — but it surely makes up for that with some banging boss battles. The motion’s as pleasing as ever, and whereas the fight system stays rooted in what the bottom sport has to supply, you do get entry to some intriguing equipment which may simply encourage a barely altered method (alongside a sick new sword).

All in all, Echoes of Fallen looks like little greater than one other chapter in Last Fantasy 16’s story — but it surely’s one, particularly by way of motion. Oh, and it would simply characteristic probably the most insane boss encounter in your entire sport, in the event you can consider it.



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