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I’m not terribly acquainted with the Steamworld video games, together with SteamWorld Dig and SteamWorld Heist. I attempted a little bit of Dig, and it didn’t click on with me. Nonetheless, I’m very acquainted with metropolis builders, so the newest Recreation, SteamWorld Construct, nonetheless obtained me excited.

This entry is completed by a distinct developer The Station, whose earlier work was additionally referred to as The Station. So, SteamWorld Construct is a little bit of a departure for each the developer and for the sequence as a complete. 

SteamWorld Build town screen
Screenshot by Destructoid

SteamWorld Construct (PC [Review], Change, PS4, PS5, Xbox One, Xbox Collection X|S)
Developer:
The Station
Writer: Thunderful Publishing
Launched: December 1, 2023
MSRP: $29.99

The world is ending, so a number of the surviving robots are following the instruction of a disembodied robotic eye and digging into the bottom to try to discover rocket components to allow them to go away. Reasonably than do it themselves, nevertheless, they’re constructing a settlement instantly over the deserted mine to allow them to appeal to different robots that they’ll ship to their deaths within the chilly, unfeeling earth.

SteamWorld Construct feels closest to the survival city-builder style to me, however solely by way of controls and the administration of assets. There actually is not any survival right here. There’s no actual fail state, and even in the event you suck actually badly at issues, you’ll in all probability all the time be making progress. Actually, SteamWorld Construct has its personal taste, which works each in its favor and towards it.

Beneath that, there’s additionally a mining and exploration Recreation the place you direct your robots to dig by way of blocks of earth to try to discover assets and different aims. Dungeon Keeper saved coming to thoughts as I performed it, and there’s possibly a splash of that in right here within the sense that you just hole out areas and may construct rooms. Among the blocks you order your robots to destroy additionally comprise ore, so there are at the very least aesthetic similarities if little else.

Actually, the objective right here is to construct up your city, so you may get higher mining gear, so you may dig deeper and get extra assets in your city, so you may get even higher mining gear and get to the underside. It’s an efficient method to entangle the 2 modes of play. You’re always switching between the city and your mine, which is helped by a management scheme that makes it straightforward to get round. It feels good.

The principle move of city constructing has you first plop down employee homes and have them extract assets to make merchandise that can appeal to extra staff. In spite of everything their wants are met, you may improve them to the subsequent class of residents and repeat the method with increasingly sophisticated manufacturing traces. You’re always constructing and reinforcing provide traces so you may match increasingly robots into your society and meet milestones to unlock the subsequent degree of substances and manufacturing.

In the meantime, underground, you’ll be placing your new gear to make use of. It is advisable to make sure the mine is steady, that you’ve sufficient staff, and you have to create infrastructure for useful resource extraction. Finally, you’ll run into monsters and different hazards underground and must take care of them, however I’m pretty sure your robots can’t completely die. They will get eaten or destroyed in battle, however I feel they both get fastened by mechanics or changed. As I mentioned earlier, it’s a tough Recreation to fail at. You may actually play it worse, however I don’t assume it’s doable to be so unhealthy at it that you just get caught. Show me improper, I assume.

Alongside it is a storyline that performs out in cutscenes. It’s… superb. I didn’t discover it annoying, however I didn’t discover it compelling both. On my second playthrough of the Recreation, nevertheless, I used to be comfortable to have the ability to flip it off solely. That’s an excellent choice to have.

SteamWorld Build Mining
Screenshot by Destructoid

That is going to sound unusual and ironic, however the main problem with SteamWorld Construct is that it’s too mechanical and robotic. Progress is solely linear, which is extraordinarily unusual for a metropolis builder. With how tough it’s to fail, if a fail state exists in any respect, there’s little or no dynamism to the entire expertise.

What this implies is that one playthrough performs just about the identical as one other. It’s a metropolis builder that completely must have a story overlaying every little thing since you aren’t making one in every of your personal. The robots below your care may as properly not exist. They don’t have lives or schedules. They’re merely instruments; a quantity that lets you understand how shut you might be to reaching the subsequent milestone.

After your first playthrough, any subsequent method to the Recreation may as properly be a speedrun. You could have the talents in place, you’ve solved all the issues, and also you’ve seen the story. There isn’t any different playstyle to experiment with, and also you’re simply doing every little thing once more, however possibly extra effectively.

As somebody who loves city-builders and administration video games as a complete, SteamWorld Construct feels alienating. It’s a city-builder for individuals who don’t like city-builders.

Building a robot town
Screenshot by Destructoid

Whereas that’s a giant downside for a style entry, it’s not as damning because it is likely to be. SteamWorld Construct is an extremely polished Recreation. And whereas the shortage of friction provides to the inhuman really feel of the Recreation, it’s laudable. The graphics and music are so properly executed that I actually can’t think about them being improved in any approach. Whereas the Recreation itself feels so robotic, the aesthetic exhibits a whole lot of character. It’s like human flesh over a steel endoskeleton.

What I imply to say is that if a particularly inflexible city-builder doesn’t sound like an issue to you, or even when it sounds interesting, then SteamWorld Construct is value making an attempt. I can actually say that I didn’t hate the time I spent with it, even on the second playthrough. It simply feels empty once I assume again on it. I don’t assume it’s going to stay with me. However there are far worse issues for a Recreation to have than being too robotic.

[This review is based on a retail build of the Game provided by the publisher.]

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