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Ordnas


I began the implementation of the boss battle, desiring to problem the participant as a remaining take a look at to make sure mastery of the sport mechanics.

The boss character is designed to be imposing, emphasizing its energy via excessive well being and highly effective, long-range assaults.

Boss assaults:

• Spear Sweep: The boss performs a sweeping assault with its spear when the participant is in entrance, masking a considerably massive space.
• Spear Stab: Executed when the participant is at a distance, this highly effective assault has an prolonged focusing on period, requiring the participant to dodge on the final second for profitable evasion.
• Spear Throw Assault: When the participant strikes out of attain, the boss resorts to throwing its spear towards the participant.
• Again Soar: This transfer is executed when the participant stands behind the boss, including a shock factor to the battle.
• Protect Slam Assault: The boss raises its defend and slams it on the bottom, inflicting Space of Impact (AoE) injury. This transfer is carried out when the participant is close to the boss.

I’ll quickly halt the event of the boss battle to return to it later, I must concentrate on participant mechanics and prototype some new gameplay components.


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