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Hmm… Plainly you’ve got added a variety of new mechanics! Every does appear fascinating, and I like your reasoning behind them, I’ll say!
That mentioned, my impression is that the sport is kind of brief. If I am right in that, I do ponder whether all of those mechanics may be a bit an excessive amount of…
However, I suppose that we’ll see!
Good level, however in my view it shouldn’t be too overwhelming for the participant to be taught them.
The sport ought to take 1 hour from begin to end, however it’s important to run and know how you can play, so realistically for a brand new participant I count on 2 hours of gameplay. I want to introduce the mechanics a bit at a time. Being about 10 mechanics, I feel if I introduce a brand new mechanic to the participant each 10 minutes I ought to cowl the two hours.
10 minutes might sound brief, however they’re “aspect” mechanics and if a participant is expert with motion video games they may end the sport even with out mastering any of those mechanics (that is sort of my design concept, it is a bit of a chance).
Hmm… A thought: What if, ought to the participant’s host be killed throughout possession, the participant then suffers a small quantity of harm? That may improve the stress of taking on a bunch, by making them rather less disposable…
Fascinating, however I personally like the concept of having the ability to personal an enemy and haven’t any threat in utilizing it. That is as a result of it is a capability that recharges very slowly and the possession time is not very lengthy (since I contemplate it very highly effective).
If I may take injury that might trickle again to the participant I am afraid the participant won’t discover this skill as helpful anymore. By design, the one threat in utilizing it’s the sluggish startup animation and the gap to the enemy that must be brief sufficient (so that you threat getting hit by the enemy). With the possession I would like the participant to have the ability to really feel actually highly effective and particular!Â
Thanks in your feedbacks!Â
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