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At this time I need to dive into objects and tools. They work basically how you’d count on — objects are consumables that particular person models can use and tools is hooked up to a unit, giving them varied bonuses, like stat buffs or standing resistances.
Objects can be utilized throughout a unit’s flip as their most important motion — so as an alternative of attacking or therapeutic an ally utilizing a capability, they’ll use an merchandise. I wished to make the objects different due to this, so they vary from regular therapeutic objects to constant-damage weapons or short-term stat buff objects. The constant-damage merchandise may be particularly helpful for weaker models, like a mage centered on help relatively than injury.
Tools is pretty easy at present — any unit can equip any sort of kit. You get 1 helm, 1 armor, 1 pair of shoes, and 1-2 equipment per unit. You’ll be able to flip a wimpy mage right into a tanky mage or extra of a glass cannon, relying on which tools you set on the unit. The stat modifications will not be too drastic in order that I preserve some stability, however it provides much more selection to the character builds.
All objects and tools are saved in a convoy, which is shared by all models. Solely the principle character and people adjoining to her can entry the convoy throughout a degree, so you possibly can’t abuse objects all through a degree. Aside from the principle character, that’s, since if she falls in battle, normally that can imply you lose the extent.
I am engaged on creating much more objects and tools that you can discover — or buy on the market — and hopefully discover thrilling while you get one thing uncommon!
In different information, I am nonetheless arduous at work on placing the Kickstarter collectively and gaining followers. In case you’re , please give it a observe! In case you’re interested by any elements of the sport, let me know and I am going to completely satisfied to reply any questions.
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