Drawn Collectively

Drawn Collectively

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Drawn Collectively: A co-op puzzle platformer by which two tiny heroes work to reunite their storybook.

Alpha Devblog (11/20/2023):
This week we actually centered on revamping our tutorial to match our theming, sprucing up our glass jar degree, and guaranteeing a very good participant expertise. This got here in a number of types together with tweaked mechanics, altering digital camera interactions, including extra surroundings and supplies across the degree, and extra. Our tweaked mechanics embody smoothing out how the pulley platforms work, fixing our air vents, and altering the respawn our hearth particles’ hotboxes and the way they work together with the gamers comparable to including i-frames. We additionally adjusted each puzzle in our glass jar to encourage and require participant cooperation, in addition to enhance how the digital camera interacts with partitions and tight areas.

Most of those adjustments had been in response to suggestions from our final playtest that largely mentioned our concepts and degree had been good conceptually, but it surely was too buggy and did not enable the participant to actually benefit from the recreation itself. We had a big give attention to bug fixes this week for that reason and assume that each one of our puzzles and mechanics have been cleaned up and improved. We hope that this degree has few bugs left after this week and hope to spend most of our time within the subsequent iteration making our second and last full degree which is able to happen in a pond. We have already got concepts for this water centered degree and have begun preliminary implementations with all our earlier bugs and fixes in thoughts so we are able to hope to keep away from most of the identical errors.

Beta Devblog (12/04/2023):
This week we centered on sprucing up our recreation, making it extra skilled, and including a bit extra content material. By way of sprucing, we now have been cleansing up earlier ranges, making our fashions look a bit higher, and ensuring our participant mechanics work as seamlessly as potential. These adjustments had been made to make sure that our recreation is not tarnished by small visible glitches or participant interacts that spoil among the puzzles. For professionalism, we now have added a themed title display and good fade-in and fade-out scene transitions. These additions make our recreation really feel way more like different indie video games, particularly the scene transitions. By way of content material, we now have been engaged on new puzzles for our jar degree with the intention to make the sport a bit longer and flesh out the mechanics. We additionally modified the grass that was inflicting lag earlier than because of the sheer quantity of fashions to now be bigger (higher becoming with our theming of small characters in a giant world) and use considerably much less belongings. The final main change was music that we added to each scene in our recreation. We have added two new music tracks to our recreation, one for the title display and one for the gameplay.

This dash lined a lot of the last massive adjustments we wished to make for our recreation this semester, so within the subsequent iteration, we’ll possible be fixing/responding to participant suggestions we get within the subsequent few days.

Home windows and Mac builds could be discovered right here https://www.indiedb.com/teams/unity-devs/downloads/drawn-together

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