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I’m Brad Flick, Design Director behind Penny’s Huge Breakaway, an upcoming 3D motion platformer, popping out early subsequent 12 months on PlayStation 5. In the present day, I’ll break down one of many bosses in our Recreation.
In case you are unfamiliar with Penny’s Huge Breakaway, you play as Penny and her companion Yo-Yo. Your aim is to assist Penny escape by means of the world of Macaroon. Inside every degree, like all good platformer, you’ll face a number of obstacles: an infinite penguin military, lethal traps, difficult hazards, denizens in misery, and different bosses. In the present day, we’ll take a look at one in every of these bosses, Mr. Q.
Take a look at the brand new animated trailer for Penny’s Huge Breakaway
Mr. Q is the dominion’s prime scientist and a strong magician. He’s present in Zaphara, an influence station in a desert with cobalt sands. You have to be cautious, as Mr. Q is each smart and unpredictable. Let me let you know how we developed this character and what you’ll do on this battle.
Mr. Q’s inspiration got here immediately from Penny as our lead instance. She makes use of a yo-yo, so the group started researching different talent toys for our different characters. This led us to the considered a hacky sack – one thing Mr. Q might kick round. Mr. Q developed the expertise that harnesses {the electrical} powers of the desert, so naturally, he juggles extremely charged conductive footbags and tosses them at you.
The primary a part of the battle turns into a little bit of power tennis, as we wish to name it. You need to handle profitable volleys with Mr. Q. I discover utilizing our Recreation’s Professional controls simpler throughout this battle. With this setup, the yo-yo is mapped to the correct analog stick. You possibly can stand there and simply goal the yo-yo in any path. This can be simpler than turning Penny to satisfy every shot.
After efficiently kicking the electrical ball again, you progress to the second half, the place you need to scramble to pocket the numerous heads of Mr. Q on the large billiards desk.
Returning to Mr. Q’s inspiration, we had a separate thought for a snooker shot boss encounter. Taking a look at what we already had, we determined to merge the 2 ideas: Mr. Q is a strong, long-legged magician, and his head is a billiard ball – actually, he has a number of totally different heads with a number of personalities. He might be antagonistic one minute and empathetic the subsequent.
We needed the boss battle with Mr. Q and plenty of different encounters, to deal with motion and evasion. It is a recurring and main theme within the Recreation, and we need to reinforce that Penny will not be constructed for fight. Within the Recreation, you need to usually reply the query, “How do you defeat a boss with out utilizing the yo-yo as a melee weapon?”
This nonviolent strategy wasn’t with out its challenges: as a designer, how can we talk the personalities of those characters? How can we provide help to perceive what to do? With Mr. Q, the digital camera angle is down low. This helps deal with the gameplay of power volleys and allows you to see his kooky battle animations. Lastly, the billiard idea and large desk helped us instantly let you know your aim: Mr. Q’s head, nook pocket.
We are able to’t wait so that you can see the remainder of our solid of characters when the Penny’s Huge Breakaway launches early subsequent 12 months. See you subsequent time.
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