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In the event you have been impressed by how good the primary GTA 6 trailer seemed, you have been removed from alone: even builders who beforehand labored at Rockstar have been blown away by the extent of element proven.

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Ex-Rockstar dev Mike York, who labored at Rockstar New England for almost six years throughout each Grand Theft Auto V and Crimson Lifeless Redemption 2, provided his personal tackle the GTA 6 trailer from the angle of somebody who has inside information of being on the studio. Even regardless of that, York appeared mighty impressed with what Rockstar’s present workers are capable of pull off on trendy {hardware}.


Reacting to the GTA 6 reveal trailer on his YouTube channel (thanks for the spot, VG247), York began by clarifying that the Grand Theft Auto devs at all times decide to render issues in-engine reasonably than bumping up the visuals of cutscenes, which means that “the whole lot that you simply see in a GTA Recreation is all executed in-Recreation. Each single cutscene.”

Scenes from Leonida in the first Grand Theft Auto 6 trailer.

Picture credit score: Rockstar Video games


In different phrases, what we see within the GTA 6 trailer is how issues will look once we’re really enjoying the Recreation when it comes to element, lighting, animation and different visible constancy.


“Numerous occasions you see a cinematic. This isn’t that,” York reiterated. “While you play this Recreation, it’s actually gonna appear to be this. It’s gonna look similar to this. It’s gonna be unbelievable. I can’t wait.”


York expressed his personal admiration for the “a whole lot of hundreds” of distinctive animations the crew has to create to account for the extent of freedom provided to the participant – utilizing the instance of stealing a flamingo as how wild issues can get – and declaring the variety of distinct NPC appearances, poses and actions glimpsed within the trailer’s seaside scene as a very good demonstration of how the world is delivered to life. York was additionally significantly impressed by the clip of a crocodile being wrestled from a yard pool, having labored on the crocodile animations in Crimson Lifeless Redemption 2.



Usually, the extent of element on GTA 6’s character fashions got here in for a wealth of reward, with York declaring the constancy of gold chains, pockmarked pores and skin and dreadlocks in a single scene and a bikini-clad character in one other as a very good instance of the element given to NPCs who aren’t even essential characters (so far as we all know, anyway).


“All the things appears to be like excellent for in-Recreation,” he stated. “I’m actually impressed by how far they’re bringing the graphics for an in-Recreation model of this.”

Scenes from Leonida in the first Grand Theft Auto 6 trailer.

Picture credit score: Rockstar Video games


Unsurprisingly, that groundbreaking degree of element requires some pretty intelligent use of current-day tech, with York saying that Rockstar is on the bleeding fringe of utilising {hardware} – and having that account for GTA 6 having to run on consoles now a couple of years into their lifecycle, in addition to top-end PC rigs. (Though a PC launch for GTA 6 remains to be but to be confirmed.)


“The artists over there actually know the right way to push the consoles and the {hardware} to the bounds with their degree of element, their LoDs, and all their completely different stuff,” he stated.


A Rockstar Recreation being on the excessive finish of graphical high quality and pushing {hardware} to its max might strike many as apparent, however it’s however fascinating to listen to somebody with inside information of the studio nonetheless sound so impressed with the event polish being utilized in GTA 6.

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