Hey everybody. Hope your dev journey goes nicely and are trying ahead to the vacation season and a brand new yr of risk and laborious work. The years are flying by quick.
After placing in some critical work time and studying to make a recreation of this sort for the primary time ever,
(I’ve solely made small video games on cell and on New Grounds, and a recreation jam as soon as too.) I’ve discovered that I needed to carry the scope of my recreation down down a bit. Its solely me doing a lot of the programming, recreation and stage design, my brother does the art work and helps with design concepts and critiques my work lol however that is good because it challenges me to do higher.
I’ve stopped and began this undertaking a couple of instances now over 6 years from the idea of this recreation being born.
I finished having fun with what I used to be making as I actually did not know the way to make what I needed to make, I had tons of of concepts and delusional goals of grandeur and all that crap lol
Recreation Dev is a course of that wants focus, consideration, consistency, planning and persistence, plenty of persistence/self-discipline/planning
After a while away, like a pair years I am not even positive how lengthy.. I really feel I’ve lastly obtained all my thought and ideas puzzle items coming collectively properly now… now the sport loop is feeling good and the sport play is extra attention-grabbing, and most significantly I’ve some route and a plan
I noticed I needn’t make a recreation that is tremendous large, its simply the 2 of us making it and our lives have sufficient challenges as it’s with well being issues.. SO..
We’re going to make an open world within the sense there are areas to discover like Surprise Boy Monster Land, Shantae and Blaster Grasp Fashion of open recreation play which are good quick explorable sections with gentle Metroidvania components resembling returning to an space with the appropriate merchandise or weapon to unlock blocked paths. I am aiming for at the least 5 to 10 hours max recreation size.
What we’ve deliberate to make continues to be a fairly large job despite the fact that the scope has been introduced down fairly a bit.
Most essential factor proper now could be I am really having enjoyable and enthusiastic about making this factor. It does not appear so daunting anymore.
What makes this recreation attention-grabbing are these key options:
– Like Blaster Grasp, you could have a Tank that you would be able to soar out of at anytime to discover smaller passages that the tank cant entry. Utilizing a teleport to Tank to make getting again to your tank as quick as doable and no useless ends for the participant.
– You’ll use the primary character Gunn to open paths for the Tank and the Tank will open paths for Gunn to discover.
A pair examples:
– Use a terminal with Gunn to raise your tank as much as an space out of attain utilizing an elevator raise.
– Utilizing your Tank as a platform to achieve areas with Gunn. (Tank can grapple and hold to surfaces and be used as a platform.)
– Three explorable Islands with totally different biomes and characters.
– Its not simply exploring the island however there are run and gun type motion phases/missions that join the story
(Round 6 in complete)
– Weapon and Well being Upgrading system that makes use of gems you discover from exploring the island and finishing motion phases.
Challenges of creating this recreation are:
– Having to do controls, mechanics, enemy AI and collisions for 2 managed characters, your tank and your pilot Gunn.
– Determining the way to steadiness the video games problem and improve system
– Making all of it come collectively
In any case, till subsequent time.
Cheers