GunnSwitch (Assemble 3) 2D Blaster Grasp Fashion Run N Gun

GunnSwitch (Assemble 3) 2D Blaster Grasp Fashion Run N Gun

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bleeks


 GunnSwitch is an open world 2D platformer/shooter with hand drawn and animated HD graphics. That includes a Psytrance soundtrack, all of the motion shall be accompanied by the very best digital tracks that can transfer you and with you. The sport play options exploration in attention-grabbing and assorted locations that can take hours to search out every part hidden inside. Improve your character and tank with an arsenal of talents and assaults to arrange for difficult platforming, puzzle fixing, discovering secrets and techniques, combating hordes of enemies and the lengthy listing of bosses to defeat.

LINKS:

GunnSwitch House Web page

Facebook Page [url=https://www.facebook.com/gunnswitch]https://www.fb.com/gunnswitch

Twitter https://twitter.com/CidadeART

Twitch.TV http://www.twitch.television/cidadeap

We shall be sharing the story of our growth with you as we go, we’re simply getting began! We’re pleased to reply any questions you will have.

Cheers

« Final Edit: November 29, 2023, 04:35:58 PM by bleeks »
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bleeks


Participant Animation Replace: After hours of eventing, inventing and testing I lastly obtained all the gamers animations working easily.

– Faucet the shot button and the participant will raise its gun then shoot and decrease the gun rapidly whereas persevering with its animation when idling, operating and leaping in all 4 shot instructions. This was the toughest a part of the method to get the timing excellent!

– Faucet the shot button sooner and the participant lifts and holds the gun sustaining a shoot animation whereas the tapping stays at that sooner faucet charge and even sooner tapping. Faucet the shot button slower or cease tapping the button and the gun is lowered. This works properly whereas operating, idling and leaping in all shot instructions. Tapping the shot button hastens your fireplace charge.

– Maintain the shot button down and the participant lifts and holds the gun sustaining a shoot animation whereas the shot button is being held down. Launch the shot button and the participant lowers its gun. This works properly whereas operating, idling and leaping in all shot instructions as nicely. Holding the shot button provides you a gentle charge of fireplace.


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bleeks


Been a busy begin to the yr with life stuff however we’ve managed to make progress and good strides to date. By the top of February we plan to have the cave stage 98% full. Our to do listing to achieve that aim consists of:

– Including 3 layers with parallax within the background (We have examined this and it provides the realm some good depth),  crystals to be added within the foreground that distort what ever is behind them with an impact.   

– Optimizing and organizing the engine, occasions and and picture sizes, physics use, particle counts, redundant actions, reminiscence administration and so forth..

– Refine enemy actions, actions and spawn factors.

– Stability injury/well being, problem, enemy spawns and assaults

– Small changes to lighting and surroundings placement. Refine the particle results and add new ones to switch placeholders. Small changes to the tanks colours and description, add a decal to middle of tank.

*****- Further- ***** ( If time permits)

– Experiment with new lighting engine utilizing normals and actual gentle and shadows. (That is already trying superior, transforms the look of the cave however we nonetheless have to check it when all layers and graphics are put in place.)

– Add a HUD (1st check)

——————————————————————————————————————————————————————–

I consider we’re on tempo to achieve these objectives however all the time retaining in thoughts that the surprising will come up now and again and that there are new  challenges to face after each answer. The indie gaming dev rabbit gap goes deep  😯


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bleeks


Hey, its been a very long time since we rock and rolled. After 4 years off of growing my recreation as a consequence of private well being issues I’m again at it.

Returning to a undertaking after such a very long time has been a problem, particularly working with a undertaking the place I had not put sufficient feedback within the occasion sheet to clarify what every part is doing. However after somewhat time with it I’ve gotten a grasp on issues and added feedback to every part. I’ve made some strides and have gotten previous some obstacles I used to be having 4 years in the past.

Since returning I’ve added a well being and weapon improve system with matching UI. Created some new mechanics and squashed some outdated lingering bugs. I completed my first correct boss battle within the recreation with totally different phases, Boss Well being Bar UI.

Not dangerous for my first month again however there’s nonetheless a lot to do.
 
As a two individual group my brother does the artwork and helps with design concepts, I do every part else. My type of growth is a bit in all places. Each time I’m going in with a plan I am going to do a few of it however then find yourself being pulled into engaged on different issues I discover when engaged on mentioned plan.

As an indie dev sporting so many hats, being in all places is type of what we do in any case.
Nonetheless although, I am attempting to be extra organized in my plans of assault and get these missions executed earlier than going at one thing else.

In any case, we shall be updating this dev weblog at the least as soon as every week with among the progress we’ve made and share our challenges and triumphs.

Good luck to everybody
There’s some nice stuff being labored on right here
Cheers


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bleeks


Listed here are some screenshots of the newest construct. (Screenshots are a bit huge. Maintain mouse click on on them to see the complete screenshot.)

Half One:

First is a scene the place you meet a insurgent pressure, foes or associates?

That is only a scene of the primary space within the recreation code named “Insurgent Island”.

A scene of the second motion stage. The Purple Jet spawns assault drones that scale to the foreground dropping bombs and in addition shoot at you. You may get some good air when leaping on the peak of the hill sides type of like skateboarding up a half pipe.

Final is a tank mini boss, that has this cost assault that you just dodge by grapple leaping over the tank photographs.


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bleeks


Half Two:

Right here the Purple Jet chases you, launching missiles into the foreground main as much as the boss encounter.

Purple Jets inexperienced orb turrets firing.

Within the background the Purple Jets turret orbs are destroyed and now its launching extra missiles. The explosion smoke kinds right into a cranium like Dr.Wily within the mega man collection.


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SoupOrWorm


That appears actually cool! Glad to see extra video games being made with Assemble 3.


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bleeks


Here’s what I name the Deep Dive.
Your Tank cant get by the hole, so that you soar out with the primary character Gunn and dive in.

The digital camera rapidly and easily zooms out and pans downwards utilizing Lerp as Gunn falls into the abyss.

This offers you a while to react to what’s coming. Spike Patches! One hit and also you’re despatched again to your tank on the high and lose a bit of well being.

You’ll be able to all the time bail out of a dive by urgent the transport button to soundly ship Gunn again to the tank rapidly.

Sneaky spikes on the backside for max ache lol

As you land the digital camera zooms again in, now you may get the uncommon crystals.

That is impressed a bit by these Mega Man falling by spikes phases.

« Final Edit: December 01, 2023, 10:37:31 AM by bleeks »
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bleeks


Hey everybody. Hope your dev journey goes nicely and are trying ahead to the vacation season and a brand new yr of risk and laborious work. The years are flying by quick.

After placing in some critical work time and studying to make a recreation of this sort for the primary time ever,
(I’ve solely made small video games on cell and on New Grounds, and a recreation jam as soon as too.) I’ve discovered that I needed to carry the scope of my recreation down down a bit. Its solely me doing a lot of the programming, recreation and stage design, my brother does the art work and helps with design concepts and critiques my work lol however that is good because it challenges me to do higher.

I’ve stopped and began this undertaking  a couple of instances now over 6 years from the idea of this recreation being born.
I finished having fun with what I used to be making as I actually did not know the way to make what I needed to make, I had tons of of concepts and delusional goals of grandeur and all that crap lol

Recreation Dev is a course of that wants focus, consideration, consistency, planning and persistence, plenty of persistence/self-discipline/planning

After a while away, like a pair years I am not even positive how lengthy.. I really feel I’ve lastly obtained all my thought and ideas puzzle items coming collectively properly now… now the sport loop is feeling good and the sport play is extra attention-grabbing, and most significantly I’ve some route and a plan

I noticed I needn’t make a recreation that is tremendous large, its simply the 2 of us making it and our lives have sufficient challenges as it’s with well being issues.. SO..

We’re going to make an open world within the sense there are areas to discover like Surprise Boy Monster Land, Shantae and Blaster Grasp Fashion of open recreation play which are good quick explorable sections with gentle Metroidvania components resembling returning to an space with the appropriate merchandise or weapon to unlock blocked paths. I am aiming for at the least 5 to 10 hours max recreation size.

What we’ve deliberate to make continues to be a fairly large job despite the fact that the scope has been introduced down fairly a bit.

Most essential factor proper now could be I am really having enjoyable and enthusiastic about making this factor. It does not appear so daunting anymore.

What makes this recreation attention-grabbing are these key options:

– Like Blaster Grasp, you could have a Tank that you would be able to soar out of at anytime to discover smaller passages that the tank cant entry. Utilizing a teleport to Tank to make getting again to your tank as quick as doable and no useless ends for the participant.

– You’ll use the primary character Gunn to open paths for the Tank and the Tank will open paths for Gunn to discover.

A pair examples:

– Use a terminal with Gunn to raise your tank as much as an space out of attain utilizing an elevator raise.  
– Utilizing your Tank as a platform to achieve areas with Gunn. (Tank can grapple and hold to surfaces and be used as a platform.)

– Three explorable Islands with totally different biomes and characters.

– Its not simply exploring the island however there are run and gun type motion phases/missions that join the story

(Round 6 in complete)

– Weapon and Well being Upgrading system that makes use of gems you discover from exploring the island and finishing motion phases.

Challenges of creating this recreation are:

– Having to do controls, mechanics, enemy AI and collisions for 2 managed characters, your tank and your pilot Gunn.
– Determining the way to steadiness the video games problem and improve system
– Making all of it come collectively

In any case, till subsequent time.
Cheers

« Final Edit: At present at 12:15:59 AM by bleeks »
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