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“I used to be wanting up our Wikipedia web page to see what occurred this yr,” says Nightdive Studios’ CEO Stephen Kick as we sit down to speak. Which may look like an odd factor to say about your individual firm’s actions. However while you have a look at what Nightdive have achieved within the final twelve months, it is much less shocking. In March, Nightdive introduced they had been being acquired by Atari in a deal price $10 million. In Might, they launched their long-anticipated remake of System Shock, in growth for eight years. July introduced Rise Of The Triad: Ludicrous Version, whereas August noticed the discharge of Quake 2 Remastered, and a remaster of Turok 3 arrived on the finish of November. Nightdive are at present engaged on an overhaul of Star Wars: Darkish Forces, due out in 2024.


Briefly, it has been a busy yr for the remastering maestros. Within the wider context of 2023, which has been concurrently a banner video games and a deeply worrying yr for the individuals making them, I needed to know the way Nightdive view the final twelve months, and what the viewers response to those initiatives means for the studio’s future.


That latter level is maybe most related to System Shock, which is each Nightdive’s most bold undertaking thus far, and essentially the most divergent from the corporate’s different work. It is designed by a unique group from the KEX Engine remasters, and makes use of completely different expertise, specifically Unreal Engine 4. Of all the things Nightdive launched this yr, System Shock’s success or failure appeared to have the most important implications for the studio’s future. With that in thoughts, what was its reception like?


“It was a whole shock,” Kick says. “We had gotten some mock evaluation scores from a few completely different sources, and we had been type of aiming across the seven to low eights… simply primarily based off the truth that we had been making a remake of an previous Recreation that was attempting to remain as devoted to the supply materials as attainable.” However the reception to System Shock’s faithfulness ended up being way more constructive. “What we discovered upon receiving our precise evaluation scores is these parts had been tremendously appreciated by the critics and by the followers alike. And it was virtually like a return to kind, like ‘oh yeah, that is what video games was like, and that is why we love them a lot. Why aren’t they like this anymore?'”


System Shock wasn’t simply nicely obtained by followers and newcomers both, it was additionally celebrated by the Recreation‘s authentic creators. “One of many issues that basically amazed me was getting very constructive suggestions from Paul Neurath and from Warren Spector,” says Larry Kuperman, Nightdive’s enterprise director. “We had proven them builds, however you by no means know the way persons are going to really feel till it is actually remaining. And the reward from them, a few of which has been delivered publicly [and] some privately. It simply actually blew me away.”


Though the final response was very constructive, there have been just a few parts of the remake that did not go down so nicely. Foremost amongst these was the Recreation‘s remaining encounter, which diverges closely in mechanics to the remainder of the Recreation, stripping gamers of the company they’d loved as much as that time. Nightdive have taken these criticisms on board, making use of them to a significant replace meant to launch on PC alongside the Recreation‘s console launch. “The ending has been utterly reworked primarily based on suggestions from the followers.” Kick says.

A screenshot of the System Shock remake, showing a metal corridor bathed in red light and in the foreground two zombie-like enemies rushing toward the player.

The hacker wields a big hammer and goes toe to toe with a large robot in the System Shock remake.

The well-received System Shock Remake | Picture credit score: Nightdive Studios


“We have had a enough period of time to return and repair bugs and enhance the person expertise, have a look at all of the suggestions and apply that to the large replace that is coming.” As for when that replace will land, that relies on the console launch, which Nightdive says is right down to the remake’s writer, Prime Matter. “We’re not holding it again. We’re working with our writer, nonetheless going by way of the cert course of,” Kuperman says. “That launch is just not 100% below our management.”


General, although, when it comes to pleasing followers and honouring the Recreation‘s legacy, System Shock was an simple success. However it was a protracted, arduous highway attending to that time, particularly in comparison with Nightdive’s bread-and-butter enterprise within the remastering area. Given the stress and the dangers concerned, is Nightdive more likely to do one thing like this once more? Kick confirms that, not solely is he thinking about pursuing comparable initiatives, it is already occurring. “The Shock group has been arduous at work on the subsequent factor,” he says. “We determined we had spent a lot time over time constructing that group and had gelled so nicely, that we knew no matter we needed to do subsequent was going to be even higher than System Shock remake. And they also’re within the strategy of engaged on that now.” Kick doesn’t reveal what that undertaking is likely to be, but it surely would not be shocking if it associated to the studio’s different main information story of the yr.


Nightdive’s acquisition by Atari got here as an enormous shock, and to anybody with a passing information of Atari’s enterprise in recent times, the information wasn’t precisely comforting. The final decade of Atari’s historical past has been a depressing story of sell-offs, chapter and greenlighting horrible entries in a few of its most illustrious franchises, like Asteroids, Alone In The Darkish, and Rollercoaster Tycoon.


All of this has severely broken Atari’s model. However it wasn’t the model that attracted Nightdive to Atari, it was the corporate’s new CEO, Wade Rosen. “We had a historic relationship with Wade Rosen that predated his turning into CEO of Atari,” Kuperman explains. Like Nightdive, Rosen has an expressed ardour for retro video games, and is eager to vary Atari’s fashionable notion, demonstrated by way of undertaking just like the well-received Atari 50. “It simply appeared pure for us to hitch forces there,” Kuperman provides.

Battling a Flesh Eater in Turok 3: Shadow Of Oblivion remastered

A display screen from Nightdive’s Turok 3 remaster | Picture credit score: Rock Paper Shotgun/Nightdive Studios


The acquisition has meant some adjustments in how Nightdive function, however this largely revolves across the nuts and bolts of operating a enterprise. “Now we’ve authorized in-house. We have now finance groups. A few of the stuff that saved us from doing extra artistic issues have been taken off our plates,” Kuperman says. When it comes to Nightdive’s modus operandi, he stresses that Atari’s message to make use of at acquisition was carry on doing what you will have been doing, solely greater and with extra help.”


None of this stopped followers and followers of Nightdive from fretting in regards to the firm’s future anyway. However six months on, does Nightdive reckon these considerations have been allayed? Kuperman relates a narrative of 1 follower doomposting at Nightdive on social media. “[They] posted that how tragic it was that they’d by no means see nice video games [remastered] like Quake 2 and Turok 3. It took all my forbearance to not reply again and say ‘Wanna guess?'”


The place the primary half of Nightdive’s yr was dominated by these two main occasions, the second half has seen the studio on extra acquainted footing. July noticed Nightdive work with FPS publishing icon Apogee, and the progenitors of the retro-shooter revival New Blood Leisure, on Rise Of The Triad: Ludicrous Version. “That was a whole lot of enjoyable. Everyone must play a Recreation that is simply foolish each from time to time,” Kuperman says. “It actually does seize the zeitgeist of its time.”


Following Nightdive’s work with Bethesda on remasters of Doom 64 and Quake, August noticed the discharge of Quake 2 Remastered, that includes a technical overhaul by Nightdive and a brand new marketing campaign developed by MachineGames. However Quake 2 Remastered is not purely enterprise as standard. “There was two actually vital behind Quake 2 which has influenced Nightdive going ahead,” Kick says. One among these is the addition of the Vault. “It is supplemental materials from the historical past of id Software program and the Quake franchise, principally something we may discover…in order that there was some contextual supplies for individuals to take a look at and luxuriate in.”

In a firefight with the Strogg in Quake 2's remaster

Shooting a big enemy Strogg in the Quake 2 remaster

The Quake 2 remaster | Picture credit score: Rock Paper Shotgun/id Software program/Bethesda Softworks/Nightdive Studios/


The opposite was a way Nightdive experimented with within the Quake remaster, specifically enhancing the Recreation‘s 3D fashions to make them smoother and extra sharply outlined. “Should you had by no means performed the Recreation earlier than, you would not discover something. However in the event you had, you may recognise that the silhouettes are just a little bit extra outlined, and there is a little larger texel density within the textures that basically make them pop. And it was virtually like enjoying it for the primary time once more. So we pushed that rather a lot additional with Quake 2.”


Nightdive adopted this method with their remaster of Turok 3, for which – alongside the addition of issues like widescreen and HD help – Nightdive’s artists redrew the Recreation‘s textures from scratch. “That is one thing I’ve all the time needed to do, apart from simply making the Recreation playable and together with all of the options that make it fulfilling,” Kick says. “Now we have actually hit that subsequent step in our evolution as an organization the place we are able to make the Recreation look good too.”


The energy of Nightdive’s yr is demonstrated by the actual fact their subsequent undertaking is a remaster of Star Struggle: Darkish Forces. Like System Shock 2, Darkish Forces is a type of clarifying video games of Kick’s childhood “I bear in mind being a child and going into laptop metropolis with my household…attempting to sneak a duplicate of Doom shareware into the procuring cart and getting so far as the checkout conveyor earlier than my mother noticed it.” Kick says. “As an alternative they’re like, nicely, there is a Star Wars Recreation over there. How about that?”


Darkish Forces may not appear that completely different from different initiatives Nightdive has achieved, however the essential aspect to contemplate is who owns Star Wars now, and what it took to get permission to remaster this LucasArts basic. “It was years of begging on our half,” Kuperman says. Kick does not imagine Disney ever “doubted our talents”, however that “it took some time for our gravitas to succeed in that stage the place I believe they really felt snug partaking with us.”

An art asset for the upcoming Star Wars: Dark Forces remaster showing Darth Vader menacing a soldier

An artwork asset from the upcoming Star Wars: Darkish Forces Remaster | Picture credit score: Nightdive Studios


The Darkish Forces Remaster is due out early subsequent yr. However it’s removed from the one undertaking Nightdive are engaged on for 2024: Kuperman says they’ve 5 video games slated for subsequent yr. Nightdive will not reveal what these initiatives are, however Kuperman says that “if followers have a look at what we have achieved thus far, and settle for the rationale for our working relationship with Atari is to do extra of the identical, they’re going to have the ability to deduce, or at the very least speculate, on what a few of these initiatives is likely to be.”


Nightdive’s prospects for the longer term look brilliant, which is a reduction to listen to in a yr that has been beset by a lot grim information of losses, layoffs, and studio shutdowns. Kuperman places Nightdive’s personal successes right down to not over-scoping, not pursuing progress too quick and too arduous. “We ran our firm lean and imply” Kuperman says. “The initiatives that we did had been all money constructive for us.” However that hasn’t made it simpler to witness the human value of the post-pandemic slowdown, to see so many friends used after which forged apart by bigger studios and publishers. “It actually hurts me once I see the variety of individuals which are being laid off in what has been a banner yr for the Recreation business,” he says.


“For lots of the large firms, they’ll lay individuals off, they usually’ll have the ability to rent individuals again, both new persons are decrease wages or the identical individuals at decrease wages… if video games are artwork, then the folks that make them are artists. And we should be handled higher than that.”

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