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What would you do if a load of pirates stole your hard-earned booty and the one device you would discover to get your stuff again was an outsized drill? Effectively, Pepper Grinder proffers a solution: you’d flip that drill right into a form of weapon-cum-vehicle and chase them down.

Over the course of a brief runtime, throughout 4 worlds that every provide up a handful of ranges, you will zip round, tunnelling via mushy earth to burst out into the mushy underbellies of enemies. As you go, you will be constructing your momentum to leap throughout gaps, boosting when you possibly can. In homage to a reasonably apparent inspiration, you finish every stage by drilling to spin a flag up its pole.

Like every conventional platformer, every world concludes with a boss stage, and these characteristic noticeable spikes in problem (fortunately mitigated by an excellent problem choice that allows you to actually flip the pace of the sport down). Regular phases, although, are all about motion, as you snake round underground looking for the best line to progress via the subsequent part of platforming.

This platforming feels nice, and as soon as grappling and boosts are within the combine you will have a pleasant mix of choices at your fingers to get via ranges. Each additionally hides 5 cash that, when collected, might be put towards cosmetics and keys that unlock a bonus stage per world, that are effectively value exploring.

Comparatively beneficiant checkpointing implies that you will not usually end up compelled to restart ranges, and Pepper Grinder additionally has some good twists on its central concepts, together with underwater sections and stomping controllable robots. Nonetheless, by the shut of its three-to-four-hour run, you will be repeating these concepts a bit, and Pepper Grinder finally ends up feeling prefer it in all probability did not have way more to offer, which suggests you will solely be disenchanted when you’re searching for a mammoth set of ranges.

Pepper Grinder’s look can be actually sprightly (pun supposed): its pixel artwork is straightforward and well-executed, with sometimes characterful animations, and the entire thing’s backed by a cool soundtrack. This may not be essentially the most substantial of platformers, however it’s a spirited entry.



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