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gimymblert

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« Reply #580 on: August 24, 2023, 06:59:59 PM »


 Procedural Atmosphere Interactions in Unity | Intro and FAST character setup

 The Secret behind THAT Uncharted Animation

https://www.youtube.com/watch?v=Wx1s3CJ8NHw
Intro to Animation Rigging & Procedural Animation in Unity


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« Reply #581 on: August 28, 2023, 06:25:51 AM »


 Introducing Chaos: Let’s Construct Some Procedural Narrative Methods! #GDoCExpo


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« Reply #582 on: August 28, 2023, 06:26:26 AM »


 Nate Austin | Procgen in Wildermyth: Storytelling | EPC2021


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« Reply #583 on: August 29, 2023, 01:08:34 AM »


 Roland Reyer – Procedural Polygon Generator in Bifrost


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« Reply #584 on: August 29, 2023, 02:24:36 AM »


 Jacek Szymonek – Conduct Locations – respiration life into the world of Dying Gentle 2: Keep Human


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« Reply #585 on: September 04, 2023, 08:16:36 AM »


 Mission Pegasus – World Constructing for Video games | Ian Smith | SIGGRAPH HIVE 2023

 Worlds Collide: Simulation x Proceduralism | Ben Watts & Justin Puda | SIGGRAPH HIVE 2023


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« Reply #586 on: September 04, 2023, 09:37:35 AM »


 Crowd of Fur | Mario Marengo & Amit Khanna | SIGGRAPH HIVE 2023

 AI & Procedural Era for Video games | Johann Reynisson & Ólafur Larus Egilsson | SIGGRAPH HIVE 2023


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« Reply #587 on: September 04, 2023, 12:03:58 PM »


 Houdini MLOPs – Knowledge, Coaching and Generative AI | Moritz Schwind & Paul Ambrosiussen | SIGGRAPH…

 Producing Artificial Knowledge in Distinctive Spectrums | Jon Hanzelka & Jacob Berrier | SIGGRAPH HIVE 2023

« Final Edit: September 04, 2023, 12:39:51 PM by gimymblert »
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« Reply #588 on: January 12, 2024, 07:32:02 PM »


Minecraft terrain technology in a nutshell

https://www.youtube.com/watch?v=ob3VwY4JyzE?
Reinventing Minecraft world technology by Henrik Kniberg

https://www.youtube.com/watch?v=hMh5bbgaQzk?
Why biomes wreck Minecraft world technology

Procedural Terrain Era

« Final Edit: January 12, 2024, 08:32:37 PM by gimymblert »
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« Reply #589 on: January 12, 2024, 08:35:03 PM »


Parallax Voxel Ray Marcher


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