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nathy after darkish

Stage 8
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Open Sourceress

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« Reply #10920 on: August 05, 2023, 07:52:54 PM »


That really feel whenever you was a fly and your dads are attempting to squash you and also you want a strategy to talk and your identify is Finn

devlog


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giovz481

Stage 0
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« Reply #10921 on: August 12, 2023, 02:55:49 PM »


https://boards.tigsource.com/index.php?matter=74561.0


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bytebob

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« Reply #10922 on: September 09, 2023, 04:37:25 AM »


Screenshots from my recreation 11SXXE — Lethal Temples of Peril


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Golds

Loves Juno
Stage 10
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Juno sucks

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« Reply #10923 on: September 09, 2023, 09:06:19 PM »


That pixel artwork seems to be nice, bytebob. You need to put up recreation screenshots to Twitter!


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@doomlaser, mark johns

Ramos

Stage 9
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« Reply #10924 on: September 15, 2023, 04:34:47 PM »



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tapir2342

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« Reply #10925 on: September 16, 2023, 09:10:52 PM »


I am on the right-after-MPV stage of my recreation dev journey. Very long time to go nonetheless, however I am starting to search out the ultimate visible design. Began with the title display screen the opposite day:


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giovz481

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« Reply #10926 on: September 23, 2023, 03:05:12 PM »



https://boards.tigsource.com/index.php?matter=74561.0

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Montsnoo

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« Reply #10927 on: October 09, 2023, 12:59:52 AM »


I am on the right-after-MPV stage of my recreation dev journey. Very long time to go nonetheless, however I am starting to search out the ultimate visible design. Began with the title display screen the opposite day:

Aww that is very good and fashionable, like a trend journal cowl, I might attempt to play such a recreation with such visuals.


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JuTek

Stage 0
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JuTek

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« Reply #10928 on: October 28, 2023, 09:16:37 AM »


Hello there!
I want to all Indie devs for his or her Wishlists to develop as quick as gem counts in TBC.


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arkamedus

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« Reply #10929 on: November 15, 2023, 08:27:50 AM »


GLSL shaders and PCF Gentle Shadows the browser =)

MāāG™ – Mana Worlds Play in Browser

« Final Edit: November 15, 2023, 09:57:08 AM by arkamedus »
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SeanNoonan

Stage 3
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For England?

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« Reply #10930 on: November 23, 2023, 03:14:53 AM »


Forgot to put up over right here!


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Guntha

Stage 0
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« Reply #10931 on: December 02, 2023, 06:03:31 AM »


Presently within the means of including lightmaps to PsyCam, a recreation we made throughout a jam in the long run of 2022, and including the method into our pipeline so we will simply add some in our different video games.



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airman4

Stage 10
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Want Extra Time !

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« Reply #10932 on: December 16, 2023, 12:40:33 PM »


Hope my picture doesnt destroy in marger the thread

After finishing star and light-weight 1.0 again in 2012, HammerA again in 2016, i will be again (strive  to be again ) with Cataball my third huge venture in 2024 if every thing goes effectively (t wont go effectively as traditional )


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Guntha

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« Reply #10933 on: December 16, 2023, 02:59:42 PM »


Lastly added a correct spotlight shader to a jam recreation from 2022. It is what I wished to make in the course of the jam initially, however I did not handle to get it. Initially, it shipped with hovered objects merely turning into unlit.


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Guntha

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« Reply #10934 on: December 23, 2023, 07:51:52 AM »


Uh… Anybody Right here? :p

I added some pretend logs and a static impact when transitioning from one digicam to a different, for a extra “actual” feeling


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HorizonsOfAchaea

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« Reply #10935 on: December 23, 2023, 07:45:24 PM »


Our first official emblem design is accomplished!


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mitridas

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« Reply #10936 on: January 06, 2024, 01:18:40 AM »


—===KIYO===—

A handcrafted, loopy stealth journey in growth by PixelRats, a brand new indie workforce of two

Extra information quickly right here on TIGforums!


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macondogames

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« Reply #10937 on: January 19, 2024, 08:41:03 PM »


Utilizing Yarn Spinner mixed with Unity’s Localization system to make our dialogue UI


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