Sokpop Collective’s video games proceed to impress by way of creativity, frequency

Sokpop Collective’s video games proceed to impress by way of creativity, frequency

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Operating this weblog comes with its justifiable share of obligations. What ought to we cowl, what shouldn’t we cowl, which video games want the protection? All of this units us up for an advanced balancing act. With that in thoughts, I need to throw all of that out the window to speak about what makes the Sokpop Collective video games simply so good. 

Sure we’ve lined the Sokpop video games pretty repeatedly for the reason that workforce began releasing initiatives biweekly, however the salient factors are these: Sokpop is a small “boy band” (their phrases) of builders who launch video games each two weeks which are funded by way of itch.io gross sales and Patreon contributions. These video games sometimes have a stripped again pixated-but-low poly artstyle and have a brief runtime. They’re additionally uniformly nice.

However what makes them so good? Let’s have a look.

In our interview with Sokpop Collective the crew revealed how they’re capable of launch video games so often: whereas there are 4 members of the collective, every sport is basically developed by one particular person. Which means the workforce is leapfrogging by way of the schedule and permitting every sport extra than simply two weeks to bake. In fact this isn’t only a pace factor, it turns into certainly one of Sokpop’s best strengths: every sport could be very human. 

With out going into the specifics of every particular person Sokpop sport (there are over 40 launched on itch.io alone), every one appears like one thing a human being –not a committee– willed into the world. None of them really feel like historically marketable initiatives and you may see particular person fingerprints all around the design. Why are the controls of Clutchball so bizarre? As a result of somebody on workers thought it might be amusing. Why did somebody, within the yr 2019, make a Runescape fan sport? Why not? There’s a character on this design method which makes me really feel like I’m fixed dialog with the builders.

The fast launch cycle has an additional benefit, these video games can’t be very lengthy and thus are all micro explorations of some concepts. In every sport there are actually solely a handful of mechanics that the sport pushes to their limits, then discards as soon as the following sport is out. Due to this each sport is recent and shares nothing however its pedigree. It’s refreshing to see a workforce capable of publicly throw so many concepts on the wall, and it is even higher to see so lots of them stick. 

For those who haven’t checked out the Sokpop Collective’s oeuvre it’s price if for no cause aside from to see what a workforce marching to the beat of their very own drum can appear to be.

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