c++ – Clamping place and reflecting velocity of a field crashes when the field is angled
I’ve a field object, which I created with Box2d. I set its angular velocity and angle to 0, in order that it would not rotate for now. I am checking…
I’ve a field object, which I created with Box2d. I set its angular velocity and angle to 0, in order that it would not rotate for now. I am checking…
I’ve a field object , which I created with box2d, I set it is angular velocity and angle to 0, in order that it would not rotate for now. I…
I’ve seen that lots of people appear to have this concern however I’ve but to search out an precise working resolution – when a rigidbody-based character controller (I am not…