Posted inGame Development structure – C++ methods to keep away from/cut back code duplication with templates? [ad_1] I am engaged on an asset supervisor for my recreation engine, and I am a bit stumped… Posted by GameWarp March 17, 2024
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Posted inGame Development c++ – Digital camera code in polar coordinates [ad_1] I've OpenGL code for digicam: static float angleX = 180; static float angleY = 0; POINT mousexy;… Posted by GameWarp January 27, 2024
Posted inGame Development unity – Why is _GrabTexture(texture of present body buffer) at all times empty in my code and the way do I repair it? [ad_1] Here's a fragment shader I wrote that makes use of a seize move to copy an "common… Posted by GameWarp January 23, 2024
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Posted inGame Development Unusual Marker2D conduct in Godot with barebones code [ad_1] I am new to programming in Godot however I have been enjoying round with issues I've realized… Posted by GameWarp January 21, 2024
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Posted inGame Development unity – Tips on how to serialize and deserialize participant stage and place by means of JSON? [ad_1] I completely forgot the way to save a participant's place and the extent that the participant is… Posted by GameWarp January 8, 2024