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glsl – TBN matrix multiplication by regular map texture pattern offers incorrect outcomes
[ad_1] Vertex shader: #model 450 structure(push_constant) uniform MVPConst{ mat4 m;…
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opengl – GLSL 9-Slice (or 9-Patch) working with single texture, however not with atlas texture
[ad_1] I have been in a position to implement 9Slice…
