c++ – Clamping place and reflecting velocity of a field crashes when the field is angled
I’ve a field object, which I created with Box2d. I set its angular velocity and angle to 0, in order that it would not rotate for now. I am checking…
I’ve a field object, which I created with Box2d. I set its angular velocity and angle to 0, in order that it would not rotate for now. I am checking…
With 2022 coming to an in depth, and the final working day of the yr working out of steam, I wished to replicate on the nice and unhealthy we skilled…