The Nice Tribes

The Nice Tribes

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Good day everybody!
I am growing a 4X sport – The Nice Tribes. I wish to share my successes with you.

An tour into historical past

I wish to inform you about my undertaking, which I’ve been engaged on for greater than six years.
I began in 2016 with an idea and a map generator in 2D mode, nevertheless it changed into 3D.

these outdated screenshots and the most recent ones, it makes me cry, nevertheless it’s not a tear of unhappiness, however pleasure, what an enormous quantity of labor has been performed throughout this time!

For probably the most half, I used to be doing the undertaking alone, however in the course of the improvement, individuals are always becoming a member of the undertaking and falling off. I’m grateful to everybody who has contributed not less than just a little to the undertaking and even simply supported me with a form phrase!

Within the final yr, a number of folks joined the undertaking, who started to make a big contribution. These are a number of idea artists, 3d modelers programmers, historians and screenwriters. The work went quicker!

Technical features

The sport is being developed on a self-written Java engine utilizing the LWJGL library. The sport runs on Home windows and *nix platforms.

I wish to check on Mac OS, however I haven’t got a MacBook but.

An necessary problem of compatibility of our sport with built-in Intel graphics has been resolved. A check pattern laptop computer with Intel HD Graphics 630. All the things works! FPS 15-30 frames.

The minimal system necessities might be increased: a video card with OpenGL 4.3 help, 4GB of RAM and an AMD Athlon 2X dual-core processor.
Beneficial necessities are a GTX 1060 6GB graphics card, 8GB of RAM and a six-core processor.

Why do I would like a six-core processor? I totally implement multithreading help, as a result of synthetic intelligence works very quick Smiley

Key Options

The oblique operation, the participant can switch some management capabilities to A.I.

Gameplay​

  • These days there are 6 races within the sport, the beginning one relies on the participant’s spawn location.
  • There are nomadic and sedentary ingame tribes, on the primary stage gamers can select each. If a participant has chosen a sedentary
    tribe, he can arrange a colony and handle and management it from the primary minutes of the sport.
  • Territories of nations are divided into areas, every of them being managed individually. Every area can embrace a number of cities and settlements.
  • Within the sport, you could find impartial areas which are managed by simplified A.I.
  • The sport has a era of ruins that gamers can discover.
  • On each tile of the sport area, there could be helpful assets to acquire, however first, the participant has to discover it.
  • Two kinds of assets: renewable and exhaustible.
  • Each settlement is cut up into districts and every of them could be constructed up independently. The quantity and number of districts are limitless.
  • There’s a simulation of dividing the inhabitants into completely different social strata, with particular person pursuits and calls for.
  • Along with castes, there’s a division into factions that unite folks with frequent objectives, like scientists or warriors.
  • Faith is fashioned by the participant’s selection of gods to worship, in addition to defining sins and virtues to create dogmas.
  • Participant types the tradition of his civilization utilizing a particular ingame constructor interface, relying on nationwide priorities.
  • The sport economic system is predicated on barter. There’s a fixed commerce turnover, each inside one nation and within the worldwide market.
  • Every product has its personal manufacturing chain, relying on the obtainable assets and identified applied sciences.
  • The science tree is non-linear and self-intersecting, its analysis relies on the participant’s actions. Many applied sciences could be explored in a number of methods. For instance, sea navigation could be investigated with out entry to the ocean, however by means of lively use of navigable rivers.
  • Within the sport, there are 15 instructions of progress, for which the participant receives analysis factors.
  • Rivers and canals have their very own throughput, a few of them could also be unavailable for navigation.
  • Battles have ideas of real-time technique, like Whole Battle. However now that concept hasn’t been carried out, so fight actions stay as hidden calculations of the outcomes.
  • Every military isn’t a single unit, however a system of individually managed brigades, consisting of several types of fighters.
  • Each troop group is constructed by the participant, selecting numerous kinds of used weapons, armour, strategies of motion, and particular equipment.
  • A.I. has no benefit over the participant, like details about the territories and participant’s progress.
  • Numerous random occasions happen on the sport map, together with these associated to the participant’s actions.
  • The sport implements the performance of man-made and pure disasters.
  • Diplomacy has an prolonged construction, with the power to type alliances of a number of gamers in a particular constructor.
  • Within the sport, it’s doable to vary the inner coverage of the state to regulate the wants of the inhabitants and its perspective to the ruling authorities.
  • Parliament, councillors, and elected leaders can act as candidates for the needs of the folks.
  • Rulers and significants have separate mortal personalities.
  • Ingame personalities have their very own traits that have an effect on nation administration. For AI they’re additionally beginning factors for decision-making.
  • The participant’s actions affect the surroundings.
  • The sport has terraforming performance.

Technical aspect​

  • A sport map is created utilizing process era, relying on set parameters.
  • In singleplayer there could be up to 50 A.I. Sooner or later, this quantity might be elevated, however that wants testing for the most recent sport phases that weren’t carried out but.
  • The sport engine helps multi-threading, which permits it to help a lot bigger maps with a very large quantity of A.I.’s.

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