[ad_1]
Try our walkthrough of Tin Hearts to learn the way to resolve ranges 19 and 20, that are within the second act of the sport.
Welcome to the Into Indie Video games walkthrough for Tin Hearts!
For extra info on Tin Hearts past this walkthrough, try the official web site right here.
Act 2
To start out this act, first go straight and take a proper on the open door. Watch the sequence that follows to begin Act II.
Degree 19
Right here, the toy soldier field is on a excessive shelf close to some work to the correct of the place you enter.
You’ll discover that the default path for the troopers truly takes them very near the exit door – however there’s a catch. The stool the troopers land on is simply too low, and to lift it, you’ll have to get the musical soldier shifting.
To do that, you need to activate three musical devices that Helen use to play: the xylophone, the harp, and the accordion. This additionally means we’re going to take a circuitous route across the room.
Choose up one of many crimson prism blocks from the spherical desk and place it on the shelf with the balloon machine, in order that the troopers make an about flip on the prism block.
Transfer the drum forward in order that the troopers will stroll on the xylophone. Don’t modify the drum after that – the troopers will bounce off of this drum and land on prime of the piano.
Modify the drum after the piano in order that it sends the troopers to the drum on the left of the grandfather clock.
Modify the drum subsequent to the grandfather clock in order that the troopers stroll on prime of the grandfather clock, then drop onto the shelf with the balloon machine, and get despatched to the harp.
Whereas the troopers make their method to the harp, and from the harp to the spherical desk, go to the spherical desk and modify the drum subsequent to it in order that it sends the troopers to hit the cannon.
Modify the cannon in order that it hits the ladder, which is the place the troopers will go after hitting the cannon.
Now take the identical prism block that you simply used originally of this degree and place it vertically, in order that the troopers will use it as a ramp to stroll onto the inexperienced guide.
Lastly, place the second prism block, which is already on the spherical desk, in order that it redirects the troopers onto the drum subsequent to the spherical desk.
Supplied you’ve arrange the trail as given right here, the troopers will discover their method to the exit door mechanically.
Degree 20
On this degree, start by orienting the cannon alongside the left aspect of the wall in order that it targets the airship up forward.
Place one of many prism blocks in order that the troopers are redirected to the cannon.
After this, simply watch the troopers march on. As they do, you’ll ultimately see an animated sequence involving Rose.
After this sequence, you will note one other sequence when a soldier enters the toy fortress. When this occurs, you’ll obtain an impartial soldier, whom you possibly can management immediately. (Notice that your soldier could seem completely different).
Possess the impartial soldier and make your method to the desk on the foot of the mattress. (Notice you could rewind time even whereas possessing the impartial soldier).
Leap on the teal guide to have it slide down onto the mattress.
Subsequent, climb down the ladder on the opposite aspect of the desk. Leap onto the steel field on the crimson chair and soar as much as the purple desk forward.
Right here, work together with the crimson ball tied to a rope.
Now cease possessing the impartial soldier and let’s convey our common marching troopers to the exit door.
Place three prism blocks in order that the troopers are routed up the teal guide and to the drum subsequent to the desk.
As soon as the troopers are away from the primary prism block, transfer that prism block up onto the shelf the place the troopers will land. Rotate it in order that it directs troopers onto the ruler that’s on the airship.
As soon as the troopers are away from the second prism block, transfer that prism block close to the exit door, in order that the troopers are redirected to the exit.
Whereas your marching troopers make their method to the exit, let’s get the impartial soldier to the exit as nicely. Possess the impartial soldier as soon as extra (we final left him on the purple desk).
Observe the identical route because the marching troopers: so return to the ladder by leaping from the chair, and climb up the ladder. Leap onto the drum, after which make your method to the exit door by crossing the ruler on the airship.
Try the subsequent a part of our walkthrough for Tin Hearts right here! (Coming quickly!)
[ad_2]